Based on some similar experience: low millions per year.
Skeleton crew of devs+ITS to keep the lights on, software licensing, hardware costs, customer support, financial oversight, legal oversight and occasional compliance efforts.
Probably a good amount of technical and organizational friction involved, too, for whatever services, knowledge bases, and corporate policies were shared between the Wii U and Switch.
It seems stupid when you compare it to the fact that Pretendo probably pays about 1% as much, but that’s just how businesses work.
Based on some similar experience: low millions per year.
Skeleton crew of devs+ITS to keep the lights on, software licensing, hardware costs, customer support, financial oversight, legal oversight and occasional compliance efforts.
Probably a good amount of technical and organizational friction involved, too, for whatever services, knowledge bases, and corporate policies were shared between the Wii U and Switch.
It seems stupid when you compare it to the fact that Pretendo probably pays about 1% as much, but that’s just how businesses work.
Keeping an internet facing service online is unfortunately expensive if you want to keep it patched.
The need to migrate to a new OS every few years to keep the security updates going does force them to weight the pros and cons periodically.
I don’t like it happening but I can see how they can decide to pull the plug.