• kibiz0r
    link
    fedilink
    English
    arrow-up
    15
    ·
    8 hours ago

    Based on some similar experience: low millions per year.

    Skeleton crew of devs+ITS to keep the lights on, software licensing, hardware costs, customer support, financial oversight, legal oversight and occasional compliance efforts.

    Probably a good amount of technical and organizational friction involved, too, for whatever services, knowledge bases, and corporate policies were shared between the Wii U and Switch.

    It seems stupid when you compare it to the fact that Pretendo probably pays about 1% as much, but that’s just how businesses work.

    • Kelly@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      3 hours ago

      Keeping an internet facing service online is unfortunately expensive if you want to keep it patched.

      The need to migrate to a new OS every few years to keep the security updates going does force them to weight the pros and cons periodically.

      I don’t like it happening but I can see how they can decide to pull the plug.

        • Kelly@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          60 minutes ago

          Fair enough.

          Its exactly the kind of thing the Stop Killing Games campaign is trying to help with.