Hi everyone! As patch 1.1.0f1 is rolling out to everyone, let's take a look at the content included. Besides the paid content coming in Beach Properties and Deluxe Relax Radio Station, we have the Editor, mod support, and of course, a round of...
It’s always been good, broken, but good. I do hope they get the performance issues addressed before it kills off my poor 1080ti though, that thing runs hot when I play it
Is scrolling still janky? I have a 5800x 3D and a 4090 and I’ll get about 60 fps in a fresh city, but scrolling was like 5 fps. The game was still updating, but the scrolling was broken. And the dragging to build streets was janky too.
I returned the game after that. It made me nauseous trying to do just about anything.
I’m sorry I don’t have the exact fix, but there were about 3 or 4 settings to turn off to get playable fps. I have a 3080 and its very smooth after changing them. There are plenty of youtube videos that explain it.
It’s not like the frame rate was bad though. Like the video was updating, it was just the scrolling that was jumping. It made 0 science to me how just the scrolling was lagging but not the frame rate. Grated 60fps on a 4090 is abysmal, and this was only a month or two ago.
It’s a good game since release that you can tell has had a lot of love put into many elements. If Industries and mass transit were your favourite DLCs then those are integrated decently in the C:S2 basegame.
Performance was downright awful at release but has gotten to a reasonable level.
There are a lot of elements that are still far from refined. Some parts still feel shallow and lacking depth. Some of the depth is there but just hidden from us giving us little clue of how it functions, and some unexplained bugs coming from that. I would like way more information on how the land value, rent and demand are determined, who is ordering what commodity and how it’s getting there.
The game has been fine since launch - a few headlines about poor optimization were kinda true, but I place the blame on the publisher wanting the deadline.
Graphically: It has improved a bit. I ran it first on a (hobbled, malfunctioning) Threadripper 2950X, 64gb of ram and a Radeon VII (running at pcie 3 x8). I moved to a 7800X3D, 64gb and a 7900XTX, and it runs very well at ‘max’ settings (I did some tweaking, there’s a ton of graphical settings). I see the hardest frame drops near industry buildings, specifically ones that output smoke, so watch for that.
Gameplay: I haven’t grabbed the modding update yet, but the base game is solid. Biggest hurdle is still traffic management, we need the mod tool from CS1. There are a few things the devs integrated into the game (stoplights, stop signs, yes/no crosswalks…) but no priority signs, no yield, no 2/3 way signs with one as priority, etc. A few graphical visual bugs (sunroofs of cars at certain zoom levels showing as orange, for example) but nothing actually impacting gameplay. Lots of qol things - no more manually doing water sewer pipes (in most situations). Reworked special industry areas are cool once you figure them out.
It’s a good base, and I really liked 1. If you aren’t super excited, wait for a sale. I’m on my first, only, world (that I did the tutorial for) and I’m like 8 game years in, 60k pop, and ~1.2 billion in the bank. Lots of room to expand the city, but I’m taking it slow.
Is it good yet?
It’s always been good, broken, but good. I do hope they get the performance issues addressed before it kills off my poor 1080ti though, that thing runs hot when I play it
We have very different definitions of “good” if “broken” doesn’t count into the equation.
Is scrolling still janky? I have a 5800x 3D and a 4090 and I’ll get about 60 fps in a fresh city, but scrolling was like 5 fps. The game was still updating, but the scrolling was broken. And the dragging to build streets was janky too.
I returned the game after that. It made me nauseous trying to do just about anything.
I’m sorry I don’t have the exact fix, but there were about 3 or 4 settings to turn off to get playable fps. I have a 3080 and its very smooth after changing them. There are plenty of youtube videos that explain it.
It’s not like the frame rate was bad though. Like the video was updating, it was just the scrolling that was jumping. It made 0 science to me how just the scrolling was lagging but not the frame rate. Grated 60fps on a 4090 is abysmal, and this was only a month or two ago.
Hmm, I don’t think I have experienced that issue, and with some of the settings lowered the performance is fine on my 5800x3d + 1080ti
It’s a good game since release that you can tell has had a lot of love put into many elements. If Industries and mass transit were your favourite DLCs then those are integrated decently in the C:S2 basegame.
Performance was downright awful at release but has gotten to a reasonable level.
There are a lot of elements that are still far from refined. Some parts still feel shallow and lacking depth. Some of the depth is there but just hidden from us giving us little clue of how it functions, and some unexplained bugs coming from that. I would like way more information on how the land value, rent and demand are determined, who is ordering what commodity and how it’s getting there.
The game has been fine since launch - a few headlines about poor optimization were kinda true, but I place the blame on the publisher wanting the deadline.
Graphically: It has improved a bit. I ran it first on a (hobbled, malfunctioning) Threadripper 2950X, 64gb of ram and a Radeon VII (running at pcie 3 x8). I moved to a 7800X3D, 64gb and a 7900XTX, and it runs very well at ‘max’ settings (I did some tweaking, there’s a ton of graphical settings). I see the hardest frame drops near industry buildings, specifically ones that output smoke, so watch for that.
Gameplay: I haven’t grabbed the modding update yet, but the base game is solid. Biggest hurdle is still traffic management, we need the mod tool from CS1. There are a few things the devs integrated into the game (stoplights, stop signs, yes/no crosswalks…) but no priority signs, no yield, no 2/3 way signs with one as priority, etc. A few graphical visual bugs (sunroofs of cars at certain zoom levels showing as orange, for example) but nothing actually impacting gameplay. Lots of qol things - no more manually doing water sewer pipes (in most situations). Reworked special industry areas are cool once you figure them out.
It’s a good base, and I really liked 1. If you aren’t super excited, wait for a sale. I’m on my first, only, world (that I did the tutorial for) and I’m like 8 game years in, 60k pop, and ~1.2 billion in the bank. Lots of room to expand the city, but I’m taking it slow.
Removed by mod