Retro video games and aesthetics are having a moment, but it’s not just gen X and older millennials reliving their heyday: younger millennials and gen Z are getting in on the nostalgia too
I think the scale/size of games is a far bigger issue than the quality of graphics. For instance, why is TLOU2 like 4x bigger than the first one? That was completely unnecessary. There’s a quantity issue in the AAA space that needs to be reined in badly. The games are simply too big. It puts a bunch of burden on devs, it can overwhelm players, and you often just get a bunch of stuff people simply don’t care about.
Ray tracing scenes that have been converted automatically from the old methods often don’t look right. Too bright or too dark, depending on which cranny you’re looking at. You can maybe get away with it, but if you want to do it right, you have to do twice as much work in each scene. If your game is also 4X bigger, you now have 8X the work. Someday, maybe everyone has ray tracing hardware and you don’t need to do both anymore, but that’s where we are in the transition period.
Not every game needs or employs RTX and as it becomes easier/cheaper to do so,there’s no reason they should be discouraged from doing so. We can’t hinge the entire visual argument on RTX.
I think the scale/size of games is a far bigger issue than the quality of graphics. For instance, why is TLOU2 like 4x bigger than the first one? That was completely unnecessary. There’s a quantity issue in the AAA space that needs to be reined in badly. The games are simply too big. It puts a bunch of burden on devs, it can overwhelm players, and you often just get a bunch of stuff people simply don’t care about.
Sometimes, maybe, it depends.
Ray tracing scenes that have been converted automatically from the old methods often don’t look right. Too bright or too dark, depending on which cranny you’re looking at. You can maybe get away with it, but if you want to do it right, you have to do twice as much work in each scene. If your game is also 4X bigger, you now have 8X the work. Someday, maybe everyone has ray tracing hardware and you don’t need to do both anymore, but that’s where we are in the transition period.
Not every game needs or employs RTX and as it becomes easier/cheaper to do so,there’s no reason they should be discouraged from doing so. We can’t hinge the entire visual argument on RTX.
It’s an example. Some things you can just turn on with minimal effort, like anti aliasing. Other things affect how you create models and levels.