Did you have access to the original material?
Edit: I’m trying to understand what “remaster” means in this context.Remix with modern techniques and make a master with a lot more dynamic range and listenability than the version you’d use in a video game.
Can you please tell us something about the process of creating the tracks?
Bastion has a good soundtrack of which some tracks could benefit from a higher dynamic range.
Reference: https://supergiantgames.bandcamp.com/album/bastion-original-soundtrack
Gaaahhhh this brings me back. Thanks!
Good job! I han hear some artifacts here and there (those fast guitar and bass parts especially) but it’s not distracting and compared to the originals side-by-side much more enjoyable.
I‘d love it if you could take a swing at the Zerg. Which AI did you use and for what, if you don’t mind me asking.
For the instruments I have a private plugin originally based on spleeter and I have LALAL.ai. Some tracks (like the drums) which it’s not as good for, I get my buddy to extract in FL studio (its implementation is surprisingly not terrible) since I use ableton. Sometimes the result is good, sometimes it’s not. There’s only so much you can pull out of these old tracks but the fact we can do it at all is pretty mind-blowing.
Sounds awesome.
If you’re interested in suggestions, I’d love to hear a remastered version of Dungeon Keepers Track 5.
I think it’s called “The Dungeon Keeper” or “It’s Construction Time” (dependent on game version).
Addendum: Decent 2 - “Crawl” is a sweet tune as well.
I on the regular like to go back and listen to stsrcraft’s soundtrack. So many hours spent in that game, oh the memories. I’m definitely going to listen to this!
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