For context, LDAC is one of the few wireless audio codecs stamped Hi-Res by the Japan Audio Society and its encoder is open source since Android 8, so you can see just how long Windows is sleeping on this. I’m excited about the incoming next gen called LC3plus, my next pair is definitely gonna have that.
For context, LDAC is one of the few wireless audio codecs stamped Hi-Res by the Japan Audio Society and its encoder is open source since Android 8
LDAC is great, but simply stating that the encoder is “open source” is quite misleading (while technically correct). The codec is owned by Sony and heavily licensed. It’s a savvy business move of Sony to make the encoder free to use though, so everyone else can support their standard while charging manufacturers who want to integrate it into their headphones.
If we want a really free and open high quality codec, we should push for opus support via bluetooth
Yes… I made double sure to mention ‘encoder’ between that.
Xiph really won the lossy codec scene with Opus and I transcoded all my junk to that format. Hitting (my personal) transparency on 128k vbr is flat out impressive and it warms my heart that corpos won’t have a reason to collect taxes for basic things like audio codec. However it’s a different story with bluetooth audio codec in which I hope will change.
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flac on pc, opus on phone. saves storage space
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Totally get this, but doesn’t it just matter less over time? 400 megs in my pocket would have been unthinkable some years ago, but now that I’ve got a 500GB SD card, I care a lot less (and thus, why transcode)?
And data storage is always getting cheaper, not the other way around.
Transcoding to a (for them) transparent lossy result is perfectly fine if all you do is listen. I couldn’t care less about “audio qualities” that I cannot hear.
Xiph really won the lossy codec scene with Opus and I transcoded all my junk to that format. Hitting (my personal) transparency on 128k vbr is flat out impressive
Same here. I’ve left myself a bit of a safety margin at 144k vbr, but having my whole library at transparent quality AND portable size is very convenient.
Though, now that opus 1.4 is out I feel a bit of anxiety whether i should re-encode everything from flac->opus1.4
I also prefer 144k vbr, glad to see I’m not alone.
Which tool do you use to re-encode everything to opus ?
I tried with ffmpeg and it works but I had many issues with covers.
same as @denissimo@feddit.de I use foobar2000 + wine. ffmpeg is alright, but fb2k is very convenient (especially for replaygain tagging). Afterwards I usually give the files a Picard treatment to get proper tags + covers.
I use foobar2000 + wine
Check out Strawberry it’s essentially the Linux native version of foobar2000.
does it support foobar2000 plugins?
probably not, since those are windows dlls. So here’s a short list of what I’d want from a fb2k replacement:
- a UI plugin with the power and flexibility of Facets/Refacets
- browse library by folder structure OR tags (most only do one or the other)
- powerful query language to actually find what I’m looking for
- binaural stereo for headphones plugin
- convolver
- convert to opus and replaygain scanning
- DR Meter
- handle my >100k tracks library without constantly crashing or being incredibly slow
Most alternatives I’ve tried can’t even deliver on half of those.
PS. Opus Bluetooth is already supported for pipewire->pipewire BT. AAC-LC which is commonly used is fully open source now so thats a good option
If we want a really free and open high quality codec, we should push for opus support via bluetooth
Isn’t the new default codec in BLE Audio LC3 free and open and high quality? And it’s required for BLE Audio support, so there will be more and more devices that support it.
LC3 is default and open, but not high quality LC3Plus is however it has a royalty (albiet very cheap)
LC3plus isn’t really HiFi. It’s designed to be low-complexity & low energy: https://hydrogenaud.io/index.php/topic,122575.0.html
LC3Plus is more then sufficient for transparent audio at the typical rates you will achieve with bluetooth, 160k is really low and you can normally sustain around 300-600kbps which is more then sufficient for LC3Plus. this test is IMO flawed for the intents and purposes for bluetooth audio
EDIT: LC3Plus caps at 512kbps, I cant remeber if that is before or after FEC (forwards error correction, not to be mistaken with PLC, Packet Loss concealment, FEC is kinda like raid, PLC hides dropped data)
Ldac is not actually that good, it’s actually fairly rare that LDAC beats out something like SBC XQ let alone AAC
EDIT: for elaboration, LDAC works at 3 main data rate ranges 990/909, 660/606 and 330/303. Ldac is only high res at the 990 range, and even at that range, it still often looses when pipewire is compiled against libfdk. keep in mind that it’s hard to get real numbers on LDAC because decoding is proprietary, meaning I had to disassemble headphones and connect those for verification, but typically AAC on supported headphones beat out 990kbps LDAC (which is hilarious btw considering LDAC can rarely actually work at 990kbps anyways) and both SBC-XQ and LC3Plus (both of which are usable with pipewire) regularly beat 660kbps LDAC.
TLDR LDAC is crap and SBC-XQ is typically more accurate and lower latency, and LC3Plus is even better then that. and if you have AAC compatible headphones assuming latency isnt a major issue (which you are using LDAC so it’s not) just use AAC, both fidelity and latency is better
EDIT: I should mention, it is known that vendors will tune codecs, I believe Valdikks article in habr briefly goes over this. so it’s very possible that tuning could mean that x codec, including LDAC could be the only good codec, however with how badly LDAC maintains 990kbps, I doubt it will make much of a difference
keep in mind that it’s hard to get real numbers on LDAC because decoding is proprietary
I used to think the same. But as it turns out, a decoder exists. Maybe some people don’t want anyone to know about it to keep the myths alive ;)
EDIT: Also, as a golden rule, whenever anyone sees the words High-Res in an audio context, they should immediately realize that they are being bullshitted.
just because a decoder exists doesnt mean it’s good and usable, and it also doesn’t mean you are legally allowed to use it without the appropriate licensing
Your skin glows quite beautifully, narc.
Lemmy instance choice does not check out ;)
got more important things to spend my money on :D sadly, I cant just steal things from work
I’m sure they won’t notice a few rolls of toilet paper going missing.
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at 990/909 kbps bluetooth can hardly hold that bitrate unless you have really good conditions so much as walking down a stream will bring it down to 660kbps
and yes, AAC does have better fidelity, at 320kbps AAC and Opus are largely transparent to 90% of users keep in mind I am comparing fdkaac on Pipewire, NOT android, this is an important distinction since they were testing android, and you can see here how spotty AAC is on android https://www.soundguys.com/the-ultimate-guide-to-bluetooth-headphones-aac-20296/
I am talking specifcally about linux in this context
EDIT: also it’s not about being an apple fanboy, Opus is largely just as good, marginally better, but no headphones support them, if you want you can even compile pipewire with higher bitrate limits on opus for stereo, (IIRC the pro profile can override it? cant remember but code is here https://gitlab.freedesktop.org/pipewire/pipewire/-/blob/master/spa/plugins/bluez5/a2dp-codec-opus.c)
opus is transparent for all the the most intense songs by 160kbps, and for regular stuff you’d hear on the radio it’s transparent anywhere from 96kbps-128kbps
while this is the case for a lot of songs, a lot of instrument heavy songs can cause noticeable artifacting for some people. It’s pretty rare, but in the end, it’s not like we are storing the media so why care? we can do upto 320kbps for a stereo stream, and as far as I am aware, it’s not like there are any detriments to doing so (maybe marginally higher power usage I guess).
I wasn’t able to myself, but I did have a friend test the snug space endless lane, and they were able to fairly reliably tell the difference between 128kbps and the original rip. the In the moonlight track too has a high pitch… triangle maybe? that can exhibit artifact too.
so like, yeah, but we have the 320kbps we can work with, so like, why not?
You all got a valid point… it’s just that mileage varies and x codec will sound better in y combination. If I remember right, AAC on Android is at times implemented differently than on it’s home Apple: The encoder would work with smaller bitrates to save battery. There must be a special synergy for max bitrate LDAC to sound worse than AAC, indeed. All in all my post is about being open minded and giving you the option to use a thing, rather than finding out what codec is universally the best: You virtually can’t, can you?
I recommend you all to switch to Pipewire. Most bluethooth problems are fixed.
Isn’t that standard on most linux systems?
if your distro is not using Pipewire youre using a shitty one
I’m so confused, please don’t confused a new linux user it doesn’t help me
You can find out if you have pipewire or pulseaudio by using
pactl info | grep "Server Name"
You lost me
I believe @twei meant, if you open a terminal and put in the following command:
pactl info | grep “Server Name” the output should tell you what sound server you are using.Or an even better and less nerdy was is just using. System taskmaster and seeing pipewire
Pulseaudio used to be the standard audio server.Only recently pipewire has been taking its place.
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Not anything to do with the LDAC codec but why does wireless headphones on windows suck. On linux (even a wm) I just turn on my headphones and it works, on windows every time I have to remove the device and add it back again
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What about wireless headphones that don’t use bluetooth? I think I had some Logitech ones that did not use bluetooth. Are those a viable alternative to bluetooth on linux?
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It’s the same for me. I thought it’s due to the motherboard I’m using, windows being the problem never crossed my mind. The only thing that worked well and didn’t have to be re-installed after a disconnect was the new xbox controller, so I feel like maybe there’s something fishy going on here.
Its windows, at which point wasn’t it fishy?
The only thing in my head is the time where people didn’t know it had backdoors and telemetry. I think Windows XP actually didn’t have backdoors but I just assume this rn.
Bluetooth stacks are notorious for being gargantuan spaghetti code base. People have been trying to put out all those little fires because it’s more possible on Linux than Windows.
The standards are terribly complex and the reference implementations were originally written by the standards groups.
Then to keep compatibility everything has to be broken in the same way as the reference implementations which put more effort into “it works this time” than any kind of resilience.
Huh, it works just fine for me. I have Samsung galaxy buds 2 pro. I don’t use it with my laptop often, but it’s seamless when I do.
I’m still wondering how to make my headphones work on pop os without crackling
You will not believe this. Solution was adding a line in some config file.
Are you thinking of the standby timeout? Cause I get static on my speakers on any and all distros when no audio is playing. It always happens after 5 seconds of silence. Kinda infuriating that I have to do this on EVERY SINGLE DAMN INSTALL.
For Pulseaudio:
Quickfix (until reboot):sudo su echo 0 > /sys/module/snd_hda_intel/parameters/power_save
permanent fix is to add the line:
options snd-hda-intel power_save=0
to the file /etc/modprobe.d/alsa-base.confFor pipewire:
create folder /etc/wireplumber/main.lua.d/ if it does not exist
if you had to create it yourself just copy over the file from /usr/share/wireplumber/main.lua.d/50-alsa-config.lua
otherwise it probably is there already then just edit it
pretty much at the bottom there is a line that says “session.suspend-timout-seconds”
uncomment it and set its value to 0
then rebootPretty sure this used to be the fix for me:
https://forums.linuxmint.com/viewtopic.php?t=314918
( scroll down to comment about default.pa and tsched=0 )
But I just checked my default.pa and it is stock values, so I am not sure anymore
When experimenting, setting cpu governor to performance also helped.
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LDAC wins against APTX under normal use situations but not APTX-HD, they are typically about the same with a large latency penalty for LDAC
Is the APTX-HD latency good enough for gaming? (And can be used for VoIP?).
I don’t know much about BT… But I know that my Pixel buds series A, have terrible latency for gaming unless I use them in headset mode (which then has terrible quality).
In isolation aptx-hd when operating in aptx-ll mode is low enough latency that it can be used for gaming, however it’s very rare that standard bluetooth headphones will be low enough latency, at the very least I haven’t personally tested any devices that fit the bill when operating in aptx-hd. Im sure some bluetooth headphones will be able to, but none that i’ve come across. LC3Plus might actually be able to change this. IMO running a bluetooth dac is much more likely to get there.
Thanks for the insight!
I have the exact same headphones hahaha, this is perfect how are you liking them by the way? I had some connection problems on the first month but this 2nd month they’ve been behaving good
just yes. the sound and anc is day and night compared to my more compact redmi buds 3 pro. I used to diss TWS as a whole until I got these pairs. Had some issues after a firmware update but a factory reset did fix it for me. :)
I actually prefer AptX HD but I wish my Android would default to it instead of LDAC
Why do you prefer AptX?
The HD version is pretty good, lower bitrate, but solid quality and tolerance for distance.
Ldac if it’s an option, aptx HD otherwise.
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LDAC claims are completely bullshit.
LC3plus is worse than AAC quality wise (to be expected). Lower latency is the only thing going for it. And that’s just because AAC is a very high-latency codec. Opus (as a format) would win on both fronts, although there could be issues with creating a high-quality encoder for it that is not too complex, and power-efficient.
After testing LC3Plus, Opus, and AAC personally for bluetooth, LDAC claims are BS, but for the usecase for bluetooth, LC3Plus is more then sufficient, I don’t know why people keep quoting this post, under normal usecase, you get 3-6x the bitrate being tested, under which case all three codecs sound transparent with LC3Plus maybe dipping a little low. however latency is significantly better then AAC (tested against libfdk) and marginally better then opus
Sony did drop the ball with LDAC quite quickly, it could’ve been the new standard.
But with the release of the WH-1000XM3s (or was it the 4s?) they basically made most of the selling points incompatible with LDAC, so now almost no one uses it anymore.
Yes, LDAC and multipoint do not mix hence I’m looking forward to LC3plus that replaces it. To be fair it’s not a big issue to roll back to AAC or even SBC to use multipoint, because you probably aren’t gonna notice a difference when you don’t listen to high res apps like Tidal. It also should be known that a good codec does not fix mediocre drivers and/or chips. Regardless, Linux shines in letting you use a feature you did pony up for. :)
Oh LDAC conflicts with mutli-connection? That’s why I can’t get it on my 1000xm4?? It’s good to finally have an answer.
On my headphones, you can either use LDAC with one device or SBC/AAC with two devices. I can only change it via the app. Is there a similar setting for you?
LDAC never could have been the standard because it’s marketing crap, ctrl+f my name on this post and I have pointed out why multiple times
Shame about headsets though - has anyone been able to get the mic to work without the audio quality dropping to trash? It is a shame to have to pick between good quality audio and the ability to use your mic.
I ended up buying JBL Quantum TWS in-ears because they also include a USB-C dongle that speaks their own protocol which allows lowlatency duplex audio. Perfect for audio calls and even gaming. Plus, I don’t need to pair them with every device, I can just bring the dongle. (They can also be paired with Bluetooth and you can switch between dongle and BT whenever you want.)
This is interesting. So these have the “non BT 2.4Ghz” protocol that you generally find in the huge wireless gaming headset?
Ive been looking for a wireless headset that has the low duplex latency of wireless gaming headset, but in a smaller package. Something like the “Microsoft Modern Wireless Headset” but with 2.4Ghz non BT. And I couldn’t find yet something like this.
This is interesting. So these have the “non BT 2.4Ghz” protocol that you generally find in the huge wireless gaming headset?
Yes, exactly.
Actually “Gaming” was exactly the keyword that finally made me find these things. Looking for “normal” headsets/in-ears you can find some that also claim to be optimized for conferences and of course they also claim “low latency”, but looking deeper the best they typically have are aptX-LL or something, which does shit when in duplex mode (unless yours and their bluetooth stack allow some hackery like Faststream). But the gaming-optimized ones typically offer real low latency.
Downside of in-ears is obviously the battery lifetime. I think I need to quick-charge them every 3h. But it’s not often a problem, since most of the time I put them in their charging box during a short (5 minutes or so) break which is enough to boost them long enough that I don’t even notice the battery through out a longer session. Upside - which I wanted them for is - that I don’t have a large headset covering my ears and pressing on my head.
These could be nice upgrade for my Pixel Buds A series. I’m using them for Teams (low latency bad quality). (Not just music high latency high quality).
However, what I really also want to have are gaming headsets (with the long microphone and low latency) that are a bit more low profile and not huge.
At first I thought it was a matter of physics, but after seeing 2.4Ghz low latency in these tiny earbuds I guess it’s possible.
Can’t believe low profile on-ear headsets are not popular. They are all over the ear or huge.
And as you said the ones they generally make for teams sucks with BT high duplex latency.
Overear wireless gaming headsets should be easier to find. Logitech for example builds them for ages. I also had foldable business headphones from Logitech that have their own dongle and bluetooth support.
I found some but they still looked huge and flashy. Not small like the Jabras or Microsoft.
I only care about design because I plan to use them with the webcam on.
I’ll take a look at the page later! Thanks
I definitely love it for the “it just works” (or rather, you have full control to make it work) factor!
I’m not familiar with the latest in BT audio, but isn’t the standard still sub-par in that it has very limited overall frequency bandwidth, resulting in deep sacrifices to fidelity?
I recall a detailed analysis of different BT audio codecs a while back, and the spectrum analysis always showed relatively high noise floor and frequency roll-off (hi-cut/low-cut) within the threshold of human hearing (though admittedly close to the limits). Also, I recall (and this could just be the 2016 tech I am familiar with) that overall bandwidth was limited in that if you played something with low frequency tones, the upper frequencies were dropped, or vice versa. I used to confirm this by using a flat EQ setting, then boosting any range, and you could easily detect the loss of frequency response in the adjacent or distant ranges.
Is this a thing of the past now?
No, soundguys made an anlysis. LDAC is still worse than direct contact and just makes some other sacrifices than aptX.
It is worse than uncompressed, but 990Kbps LDAC is the closest codec to totally transparent I’ve heard for Bluetooth audio. AptX HD is nearly as good to my ears, and is better than 660Kbps LDAC. The differences are very small though, especially when compared with the differences on the analog side, e.g. the amp, and particularly the headphone design.
Apple side-steps the problem by, at least when you’re listening to Apple Music, simply sending the AAC stream as-is to the headphones and has them decode the audio. I don’t know why that isn’t a more common approach.
I’m still somewhat bemused that we’re talking about Bluetooth codecs at all. It surely can’t be that difficult technically to get 1.5Mbps actual throughput on Bluetooth and simply send raw 16-bit/44.1Khz PCM. 2.4Ghz WiFi is capable of hundreds of times that speed. Bluetooth has been stuck at the same speeds for decades.
Apple side-steps the problem by, at least when you’re listening to Apple Music, simply sending the AAC stream as-is to the headphones and has them decode the audio.
Do they actually though? Everything I can find says that’s just a myth. If it can play multiple things at the same time, they can’t possibly do that.
they dont. this is a myth. it’s more or less incompatible with how bluetooth works, sure it could be kind of possible, but reliability would be out of the window
this isnt even correct, AAC beats 990kbps LDAC, aptx-HD and SBC-XQ matches or beats 660kbps (which is normal listening usecase).
however even after all of that, SBC-XQ, AAC, LC3Plus are all audibly transparent to the vast majority of people at normal listening bitrates with the major difference being vendor tuning
I love it because “it just works” (or rather, you have full control to make it work)
This is such a perfect microcosm of the hilarious irony of Linux fanatics.
Tell me you’ve never actually tested the quality of a codex and how it’s used without saying it.