Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What’s your ideas for games that doesn’t really exist, or might not even really be possible to make?

  • tombuben@beehaw.org
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    před 2 roky

    I’d love for something like a watchmaker simulator to exist. You’d get broken watches, and you’d be tasked to take them apart, clean them and fix them up. Basically, something very similar to those almost ASMR videos on youtube where someone restores those completely broken things into a pristine state.

    • joelfromaus@aussie.zone
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      I was watching The Spiffing Brit’s exploit video of Spore. It definitely made me wish for a modern Spore game. To be clear, the visuals don’t need to be much better just better lighting and it’d look modern enough. If they overhauled the gameplay systems then it could be a 10/10 game.

  • Hexorg@beehaw.org
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    An MMO where is truly feels like player versus environment and not another pawn versus environment. Stop having 300 people deliver the one lost ring to the same npc for days at a time. I think one way to do it is to provide a general prompt to GPT models and have them generate a few hundred similar but different quests that get assigned per player. But also keep track of these generated differences to weave a story. Make there be more npcs than players.

  • Shivs@kbin.social
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    If Crusader Kings is ever combined with Mount & Blade, I’ll never see daylight again.

    • Biberkopf@feddit.de
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      Was my first thought too.

      Not a shooter or a space RTS, but proper prime directive star trekking. Honestly I don’t even know what you would DO in the game. But I can imagine the UI clearly, so there is that…

      Maybe somewhat like to old 90s point and click adventure games, only in 2023?!? I don’t know. I want it though.

      • Turmbaumeister@discuss.tchncs.de
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        I have a vision of a tactical rpg like wasteland or divinity original sin where you fly around, explore planets, fight, maybe get entangled in some politics

  • Coelacanth@feddit.nu
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    Ever since I was a kid I have wanted a Pokémon game with real-time action combat that approximates the fight scenes in the anime, not only incorporating movement and dodging but also counter-moves like using fire attacks to nullify Razor Leaves.

  • LegendofDragoon@kbin.social
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    A VN/RPG that has romance and doesn’t make it an after thought. Like in most persona games or fire emblem games or even like mass effect. When romance is a thing, once you hit that we’re a couple button that’s pretty much it.

    But then VNs represent the opposite end of the spectrum where you make the decision to pursue someone and that’s it, the entire narrative shifts to completely focus on that. I want a middle ground, where there is one structured narrative that asks the question “How might chasing down the big bad change if this person versus this person was the person most important to the main character”

    Like for example of you wanted to woo the nerdy tech wizard, following his or her story might involve tracking down parts and materials to improve tech and brace against the coming of the bbeg. On the other hand of you want to romance the overeager hothead it might involve trying to take the fight to the bad guys while saving puppies and children along the way. Completely different paths with the same end goal of defeating the bbeg.

  • Nighed@sffa.community
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    I want a new ski resort simulator game that also has the summer season.

    No one has done a bug free version of the ski side in probably 2 decades at this point…

  • Linnce@beehaw.org
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    I miss microvolts before surge, wish there was anything like that nowadays. I only played melee.

  • sarchar@programming.dev
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    simultaneous two-player jrpg where each of us plays our own character following our own story-line but our story lines intertwine throughout the game. either of us can jump in, play our story, grind, etc, and sometimes we can’t progress without the other person. sometimes we have to team up to defeat bosses, etc. but ultimately it’s a single world and requires both of us to play to beat the game. once beaten, we can replay as the other character to experience the game anew

  • betamax@beehaw.org
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    ATS/ETS but with cars of all kinds. Basically a road trip simulator with the same eye for detail as ATS.

    • Dardlem@lemm.ee
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      I really hoped Jalopy would scratch the itch but it was not good enough. Shame.

  • kaput@jlai.lu
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    Here is my idea massive multiplayer ; from the top you have civilization game feeding strategic objective to a command and conquer player who’s feeding tactical objectives to battlefield players. You could branch out to integrated logistic games with the same kinds of levels. From factories to train tycoon to truck simulator.

  • Master@beehaw.org
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    I want a GTA style game set in the early 1900s Lovecraft world mixed with a procedural world builder like Covert Action had. So the overall world would be set but the inside of buildings and tunnels and etc as well as the overall story would change. Then release DLC for each of the Great Old Ones that each came with 6-8 major plot lines. With 8 player coop. No lazy pvp bs. PvP can be included but it’s not the focus so as to not give a shit about anti-cheat or stat tracking on a master server.

    Then implement a scab system like in tarkov but for cultists. You turn PvP on and a cultist can come play in your game doing things.