Hey everyone, I’m a big player of Space Games of all forms, and this mini-genre (or ‘theme’, if you prefer) really has a TON of range and depth, and is a very fertile ground for indie and unique projects. I was recently playing a game called Avorion, after owning it for years without ever really engaging with it, and I’ve gotten hooked, and sunken 100+ hours into it in a couple weeks. That made me think about the variety of really cool games in this space, and about people who might not know some of these, or might be interested in a space-game junkie’s thoughts on them (I am TooManySpaceGames on Steam, feel free to friend me). Note that I am not going to include games that you can no longer legally acquire, or which cannot run on modern hardware or OSes (sorry, Freelancer).

Without further ado, here are my Top-5 “AAA” Space Games:

5. No Man’s Sky

A well-known comeback story in gaming, No Man’s Sky debuted at E3 2014, and then released in 2018 with MUCH less in features than both the E3 trailer, and than what developers had directly promised in interviews. Hello Games (the creators) have since then spent the subsequent 6 years releasing very large updates- all free- that have taken the game beyond parity with the original promises.

It is a third-person RPG, that also features ship combat (though imo this is its weakest area), interacting with alien races (with a great language-learning system), ship/weapon/outfit customization, base-building, running NPC colonies, missions, etc. There’s a LOT to do. If you enjoy large open worlds and exploration, it offers that in spades. It can be played solo or online, and there are live-service-esque features like timed events that give unique ships, outfits, modules, etc, all free.

NMS deserves special mention to the insane numbers that it can earnestly claim, with a total system count of 2.2 TRILLION possible solar systems, 18 quintillion possible planets and moons total. I say “possible” because everything is procedurally-generated, so they are only tracking essentially metadata about systems that have been visited, and most systems will never even be visited. It is still wild to think about.

4. Stellaris

An(other) RTS-4X (explore, expand, exploit, exterminate) game from Paradox, Stellaris offers TONS of customization options (including mods), but at the cost of, well, high cost for the many DLCs. It is infinitely replayable, and very customizable in how you want the universe to be set up. It’s tough to find AAA RTS-4X games in the space game realm, and other contenders like Endless Space 1/2 just don’t have the breadth that Stellaris does.

Stellaris has a high focus on randomized events, narrative events, and overarching story lines. As an example, you may get a notification that an asteroid was spotted heading towards a planet, but when you send a fleet of ships to destroy it, discover that the asteroid is actually a monument built by an ancient race. You would then need to decide what to do with it, with various potential outcomes (e.g. destroy it, put it into orbit as a tourist destination, move it so it passes by the planet and goes on its way, etc).

Or you may find a giant derelict ringworld, or dyson sphere, or or deep-space scanning antenna, and be able to rebuild them and use them as a colony. Or you may invent a cool new warp drive, only to find that activating it alerts some inter-dimensional being to your presence, who then invades. Lots of cool narrative beyond the usual 4X “fight other groups for territory”, though that is the meat of the game.

3. Eve Online

A game that you either love or hate, Eve is (in)famous for its player-centric and adversarial nature. It receives a lot of very unjust (imo) criticisms for being unplayable as a solo player or small group (patently false; I’ve run small group Corps, and have been playing it solo for the past 4-5ish years). It is really a sandbox, where you can attempt to do anything you want, with relatively few restrictions. It also has a truly player-driven economy, where the ships you fly, the guns and modules you equip, and the ammunition you shoot, were all built by players, from materials they mined from asteroids (and moons and planets) or farmed from NPCs.

I ran several corporations in “wormhole space”/ “j-space”, which is basically an entire set of hundreds of star systems (in addition to the several thousand systems of “k-space”, or “empire space” that the universe map covers) that are only accessible through ephemeral wormholes, and which have unique and cool properties. I later joined a medium-sized “Nullsec” alliance, and was part of a major series of wars between large alliances, mostly working as a Fleet Commander (FC) for stealth-bomber “blops” (black-ops) drops. After that I shifted over to solo-building capital ships to sell to large Nullsec corporations. Even after playing since 2011, I haven’t touched all the various systems in Eve.

2. X4: Foundations

I only really got into the X series with X4, though I had owned X3 for many years, and failed several times to get hooked by it. To put it simply, the X series are first-person 4X games, where economic simulation is a really key focus. You can mine, build components, build ships, build stations, fight stuff, sell the stuff you build to NPCs, watch the NPCs fight stuff using the stuff you sold to them, etc. You can influence the actually-simulated outcomes of wars between NPC factions through economics, which is really cool. For instance, in one game I wanted one faction (Split) to take over a bunch of another faction’s (Teladi) space, so I bought lots of shipbuilding materials FROM the Teladi at high cost to myself, and sold them to the Split to use or used them myself, which very quickly resulted in the Teladi being unable to replenish their fleets, and the Split taking over several Teladi systems.

There are no limits on what you can own (fleets, stations, etc) so you can absolutely build up a massive faction and eventually take over the entire universe.

1. Mass Effect Series

Rather than call out one specific game, I think Mass Effect merits mention as a unified body (including Andromeda). Mass Effect is a third-person RPG space opera, following a mostly linear storyline (unlike my usual propensity towards large sandboxes). It includes 3 ‘mainline’ games, and one spin-off (Andromeda, that focuses more on open-world exploration than 1-3). It is a truly phenomenal series, though it struggles to hold up gameplay-wise the further we get from its release. Its writing manages to be both very human and very epic, with a cast of close-knit and memorable characters, while also managing to feel like you are having a wide-ranging impact on the world. It never feels like you’re “along for the ride” in these events, which is a pitfall that many RPGs fall into (*cough* Bethesda games post-Morrowind *cough*).

If you are a fan of BG3, or DA:I (and somehow haven’t played ME), this is right up your alley.

If playing it is too daunting, especially given its age, there are videos on YouTube that condense the story and events down into a mini-movie (though this obviously loses the personal choice aspect).

Honorable Mentions: Starfield, Star Citizen, and by popular demand, Elite: Dangerous

I hesitated to include these, as there is a lot of very negative reaction out there towards the first 2, and I have personal bad blood with E:D, but I feel that not to include them would be remiss towards any serious discussion of AAA space games, and everyone was (rightfully) pointing out the omission of E:D.

Starfield is of course Bethesda’s reskin of their Creation Engine games… IN SPACE! Highly-anticipated, it received both very fair and very unfair criticism upon its release. Now that the Creation Kit (modding tools) are in players’ hands, it has me very optimistic that it will turn into the kind of wide-AND-deep RPG we all wanted.

If you have not played a Bethesda game before… do not start here.

Start with Morrowind.

Or (for everyone who rolled their eyes reading that), start with Fallout 4. Both are much better introductions to Bethesda games. And no, New Vegas is not a Bethesda game, and the fact that Obsidian was able to eat their lunch with their own engine should not dissuade you from appreciating their actual games on their own merits (and demerits). So also play New Vegas, but don’t do that in lieu of playing actual Bethesda games.

Star Citizen is a MMO space sim from Chris Roberts, the creator of Freelancer and the Wing Commander series, famous in part for Mark Hamill’s starring role back in the heyday of FMV games. Star Citizen is the multiplayer MMO world counterpart to Squadron42, a singleplayer space action game that they are also currently developing (which stars a LOT of big-name actors), but which is not yet open for players to test.

Star Citizen is a sandbox, that shares much in game design structure with especially Eve Online, though that is a highly-sensitive and argued subject in the SC community. It is incredibly impressive, with about the best graphics you’ll see in a video game, and in its incredible technical capabilities (like actually traversing a solar system from planet surface, to space, to planet seamlessly, sans loading screens. It it still very much in-development, and there is a lot of criticism over its funding model (they are not publisher-backed, but instead crowdfunded, first on Kickstarter, and now via ship sales). They host free-fly events regularly, so you can always try it for free, and the entry-level game packs (it’s not subscription-based) give you the game + 1 ship start at ~$45.

It’s worth mentioning because it is the closest thing to a true space sim out there. You really do just get dropped on a planet with whatever starting ship you have, a little money, and are turned loose to do what you want. I have had an ongoing debate with my wife about whether sandbox sims are the true final goal of all games (my opinion), and SC is a really incredible achievement even in its in-development state, as a sandbox sim.

Elite: Dangerous is a sandbox Spaceflight Sim from Frontier Games and founder David Braben, who famously made the original Elite games (which are generally considered to be largely responsible for Space Sim games as a genre), played in an online or offline world. It is incredibly expansive, only second to No Man’s Sky in number of solar systems to explore, and at least somewhat based on actual scientific survey data about many of the systems, which is pretty cool. The original Elite (1984) was a space trading game, and Elite: Dangerous is still at its core about this.

It has very snappy, sometimes very unforgiving combat, and has expanded since launch to include things like planetary landings, FPS combat, and a bunch of other content, though it is all a separate purchase from the base game, under the title “Horizons”. I cannot personally comment on Horizons content, as I only played the original game.

If you really like very realistic solar systems, and a much more ‘laid back’ experience of just Zen-jumping your way across the galaxy, E:D is a great option.

Anyways… let me know what you think!

What other AAA space games do you love? What do you think of those on this list?

I’ll be making parts 2 and 3 going over Medium and Small games soon, so if you enjoyed this, stay tuned!

  • frog 🐸@beehaw.org
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    5 months ago

    I still have a soft spot for Freelancer, despite all the years that have gone by (and aside from some minor UI issues, plays perfectly on a modern PC), and it still looks remarkably nice for its age, too. The story is pretty linear, and the characters not hugely memorable (despite some voice acting from George Takei, John Rhys-Davies, and Jennifer Hale), but it’s just fun to play. It can be challenging if you want to venture into areas less travelled, but because progress through the game is largely dependent on the money you earn (in-game), if you just want a chill evening, you can just trade goods.

    And like… this is a game I’ve been playing on and off for 20 years, and occasionally I still find something new. I played it a couple of months ago, committing to docking with every planet and station… and discovered a new trade route that was both shorter and more profitable than the one I had been using. It probably only cut 10 minutes off my three stage trade run around the entire map, but it was still kind of exciting to go “oooh, I never realised this was an option!” All because I visited a station I don’t usually visit.

    • tal@lemmy.today
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      5 months ago

      One thing that I think that they did right in Freelancer was to cheap out on the not-in-ship content.

      X4 put a lot of work into building up an out-of-the-ship environment that lets you walk around space stations, and I just don’t feel that it added a lot of the environment. There are a lot of things that I’d rather have had done relative to X3.

      • frog 🐸@beehaw.org
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        5 months ago

        Agreed! I think a lot of games benefit from trying to do one thing really well, rather than multiple things badly, and Freelancer is unapologetic about focusing on doing the in-ship stuff well. Games that try to do both the in-ship and not-in-ship elements end up either with both being done badly, or one just feeling like it serves little purpose in the game.

      • frog 🐸@beehaw.org
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        5 months ago

        I literally responded to that link with an out loud “oooooooooh!”, my standard “yes I want it” sound. Spiritual successor to Freelancer with Lovecraftian elements? Ticks all the right boxes.

    • t3rmit3@beehaw.orgOP
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      5 months ago

      Yeah, Freelancer is very special. I really think it’s completely unappreciated for how open the world really is, because it’s very easy just to follow the storyline and never just sod off and explore the world. I recently was replaying it with a bunch of mods, and I went exploring the ice asteroid fields in the south end of New York system, and it’s so atmospheric and cool.

      • frog 🐸@beehaw.org
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        5 months ago

        I’ve definitely thought about modding Freelancer, but haven’t quite found the right ones yet. I tried Discovery (I think it was), and felt that the changes to the enemy AI and equipment (such as constantly using shield batteries and nanobots) just made gameplay more frustrating than enjoyable, because it made every single battle challenging - no more just chilling out while hauling random stuff through trade lanes. I’d really love a mod that adds new systems, planets, locations, ships, etc without dramatically changing the gameplay to be exclusively about the combat.