to clarify, I mean games like Diablo 4, Path of Exile, and Grim Dawn!
I really love the genre (right next to roguelikes and looter shooters for me, I guess I just like shiny loot a lot hahaha) but I’ve been feeling kind of lost in it since I quit playing Path of Exile (with over a thousand hours in it) due to not finding the shifting meta builds fun anymore. my favorite build ever in that game (that I had even made myself!) was a tectonic slam juggernaut, and while it was never the best skill, it was an enjoyable one for me. later, things seemed to get more difficult for me to parse in PoE so I never went back. I also never really enjoyed trading, but found playing by myself hard and not as enjoyable since I played with other people at the time.
I’ve dabbled in Grim Dawn and Last Epoch, but couldn’t quite get into them. I keep feeling like I should give them both another go, because I like the genre, but I’ve bounced off of them multiple times. I also played Diablo 3 briefly but it was at the height of my Path of Exile phase so I didn’t really stick with it.
I’ve been curious about Diablo 4, especially with the summer steam sale potentially coming up soon. most reviews and such I can’t find something recent, but I know they had a big update not too long ago. I know a lot of reviews a saw before didn’t like it from the start, but I was wondering if anyone who played it could tell me about how it currently is right now.
what arpgs are your favorites, or maybe ones you dislike? what aspects do you like about them? is there something new you’d like to see in the genre, or maybe something that you want to become standardized?
story is usually an important part for me! it’s one part of PoE that never impressed me. I might still check out Diablo 4, and I’m glad you laid out a lot of things for me. most of the stuff I could find online was still harping on previous issues that I now know some have been addressed.
funnily enough, I used to love running “lab” (I believe it’s short for “labyrinth” but my memory is shot and it’s been a long time) in Path of Exile, which was running through traps to rush to a boss. they nerfed that route shortly before I quit, too. but you got a lot of rewards at the end that had the potential to be good, and a blessing on existing equipment that you picked. a shame that boss farming in Diablo 4 isn’t as fun, but it’s something I’ll keep in mind when a sale rolls around.
sorting was probably one of the things I disliked the most in PoE, I could never grasp what was worth using or selling that well. goes hand-in-hand with my inability to roll with theorycrafting builds, so to hear Diablo 4 eases that some is nice.
Glad you found it helpful!
Ah, the labs sound similar to a type of dungeons that were part of last season’s theme. I liked them too. There’s a new pit mode that is similar to greater rifts in Diablo 3 if you remember them. Not quite running through traps, but running through procedurally generated dungeons to reach and defeat a boss as quickly as possible. Those bosses started out with some cheap one-shot kills, but I find them pretty fun and prefer this mode of dungeon + boss to the regular boss rushing.
As Grim Dawn has been on my list, do you mind sharing why you couldn’t get into it? Anything I should know going in?