- cross-posted to:
- metroidvanias@infosec.pub
- cross-posted to:
- metroidvanias@infosec.pub
The format of these posts is simple: let’s discuss a specific game or series!
Let’s discuss Hollow Knight. What aspects do you like about it? What doesn’t work for you? Feel free to share any thoughts that come up, or react to other peoples comments. Let’s get the conversation going!
If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).
Previous entries: Nintendo DS, Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire
I’d seen stuff about this game for years before finally deciding to play it and boy was I not disappointed. The art for each area is gorgeous, and the character design for ghost and hornet is right up my alley; I adore capes/ponchos and little spooky things that deal massive damage to enemies.
I die often, and probably won’t go for a steel soul run for my own health and sanity though I can see the appeal. The boss fights are unique and interesting, and my only gripe is when they’re too far from a bench. The treck through the soul sanctum was frustrating, and I was seething every time I had to fight my way back to the hive knight. There is a certain euphoria that comes with finally beating them though.
The weaversong/grubsong charm combo has been invaluable for the colosseum. Not every charm seems worth their notch cost, so there are some (quick/deep focus and fury of the fallen) that I hardly ever use. But finding the right combo for my play style and whichever boss I’m facing is fun.
Haven’t finished my first run yet, but am looking forward to what the white palace holds (aside from the freaking saws).
Bruh can’t understand the struggle of nail arts players.