Through my years of mmo and rpg gaming I’ve tended to swing between the two extremes of the warrior/wizard dynamic.
Some days I just want to be a dumb tank in full armor soaking up hits and acting as a wall for squishier classes. But then there’s days where I love being a glass cannon that can kill something in 1-2 nukes but a strong breeze can kill me.
The least fun I’ve head with a class was as a healer druid in Everquest. Something so stressful about the party relying on you for heals and if you wipe it’s generally your fault. idk how people dedicate themselves to a class like that.
The proletariat
I generally lean towards classes with more mechanical complexity, so generally casters/status effect types. The gameplay loop needs to sate my ADHD, so if all I’m doing is smacking something with a sword by left clicking I’m quickly going to get bored and drop it.
Meme classes/builds. I don’t know what’s wrong with me. Maybe I’ve just shifted my younger “don’t tell me what to do” perspective into spite for video game developers and their limitations.
I always want to do the most unorthodox thing because I usually don’t vibe well with the pre-defined classes in a lot of games. I’ve quit MMOs because I just don’t like ANY of their classes as a whole package and wish they were more modular. That’s why I loved Ragnarok Online so much and have played those WoW private servers that let you pick abilities from every class.
I’ll dual wield shields in Souls games, make a battle priest in games that try to force them into being healers (Ragnarok). I used heavy armor, a pistol, and a shield in Grim Dawn to essentially be the Terminator. I loved Puppetmaster, one of the least played classes, in FFXI. Blue Mage in FFXIV. Whatever the class was in Final Fantasy Tactics Advance that let you flip a coin to 50/50 kill yourself or an enemy. Tonfas (the worst weapon in the game) in Nioh.
As long as the least played class isn’t that because it’s so unnecessarily complicated (Feral Druid many different times in WoW, etc) I naturally gravitate toward that a lot of the time. But it’s really based on vibes. If I get a cool combination of race and starting armor, I might just go with a concept, like an anti-mage or something.
Edit: I know I was supposed to hit you up to play Ragnarok sometime soon from a previous thread, but I started a Chinese class and got super busy
Edit: I know I was supposed to hit you up to play Ragnarok sometime soon from a previous thread, but I started a Chinese class and got super busy
No worries comrade! I started up another mmo today anyway so maybe later on down the line we can do some RO
Grim dawn was so for letting you choose your own bizarre mashup.
When I was a kid, mages - or whatever hacker type equivalent if it was a scifi or near future ttepg
As an adult, gimme a big club to bonk enemies with.
I usually enjoy tanks, but I am also hopelessly drawn to mechanically unusual stuff
The most fun I’ve had in a tabletop game was when I played an investigator in Pathfinder
I knocked out a bunch of dudes with my sap, broke down the big bad with a detailed psychological analysis and proved a bunch of goblins didn’t burn down a warehouse by noticing the real culprit rode a horse (Pathfinder goblins are terrified of horses)
Big energy.
For our next game, I already have my Minotaur investigator all started out
I’m gonna see how long it takes them to realize the name on the sheet is Cow-lumbo
…I love Pathfinder and I didn’t know Investigators could do that
Tank.
I’ve always found DPS meter-chasing to be obnoxious and toxic; as long as it isn’t a very slow fight or sets off some kind of enrage timer, I’d rather have damage dealers that don’t stand in damage zones over meter-chasers that scream slurs at less enthusiastic meter-chasers.
Also, I like fighting enemies in RPGs head on rather than punching their
I’d rather have damage dealers that don’t stand in damage zones over meter-chasers that scream slurs at less enthusiastic meter-chasers.
Ah, I see you too are past tolerance for Savage statics
I’ve given up on Savage in general because I’d rather not deal with social parasitism.
Good reason, tbh. When savage parsing started getting in the way of a tabletop one of the homies was trying to keep running, I gave up the static easy as pie lmao
Very good reason. shit is the worst and can cause a sort of socioeconomic blight the same way a Wal-Mart can devastate a community that was doing fine before it showed up.
I tend to pick weirdo outsider classes, but also in ttrpg parties tend to slot in around other players.
I’ve always been the sneaky rogue type, but I haven’t played as many TTRPGs as I’d like. And I just can’t get into most video game RPGs, but my Skyrim character is always a stealth archer with a side of magic like everybody else’s Skyrim character is.
I find whichever class can smash the ground and make spikes come up. Sometimes it’s a caster, sometimes it’s a tank.
Kingdoms of Amalur had a cool version locked in the warrior path and I’m still mad about it.
Wizard, wizard, and wizard. Sometimes I’ll be a warrior, then I’ll immediately give up and and be a wizard.
I love me some magic. If I’m not doing cool Dragon Ball like energy blasts I’m not interested.
But rn I’m playing oblivion where I find it kind of hard to brute force with mage, so I just use some supplementary spells as a nightblade.
Why I picked up Kineticists for when my GM wants to run a pathfinder table (she actually outright banned me from “any multi-classing swashbuckler into an arcane caster” (and for the record, Sorcebuckler goes HARD), gunslingers, and eldritch knights for like three years because ‘that’s all you play’); Kineticist is straight up Saiyans meet Benders: the Class and no other setting I’ve played has something like it
NOTE, so y’all don’t think I’m at a table with a tyrant: she had a really good point. I’ve been running games w/ her since I was still in school; and in a solid half of that time, I only reliably leaned back on two or three gameplay mechanics at any given time to a point that it was getting in the way of the character work and social scenes. Branching out into other playstyles and having to bend my mind around the differences in buildcraft and how that can make radically different characters for someone who typically builds from mechanics first, it actually did my character writing wonders.
always a sneaky/rogue type
I like anything with poison access. Watching the health tick away while I buy for time is satisfying.
Big strong fat guys, I think I kind of just have a type ngl
Whichever one lets me run directly at the enemy and punch things the hardest. Fighter, barbarian, whatever
I found the best class for the PC to be a combo of rogue skillbot with a dash of magical ability. You can usually fill in a weak melee front with party members, but oftentimes rpgs will suddenly remove you from your lockpicker/magic shit analyzer so having those skills on the one character all but guaranteed to be in the party is useful.
This is true and really annoying. It also means that you’re usually stuck with whoever the Rogue companion is if you don’t have those skills yourself, which you may or may not like. Baldur’s Gate 3 was truly revolutionary by just letting you use the highest skills from your party members in most circumstances. But even PIllars of Eternity 2 has MC-specific checks, and checks that your other party members can contribute to if they have points in the same skills. Hacking, speech, lockpicking, and other ‘social’ skills are pretty much mandatory to not be locked out of significant chunks of content in some games.
Baldur’s Gate 3 was truly revolutionary by just letting you use the highest skills from your party members in most circumstances.
…you what? Pathfinder: Kingmaker did that 2 years before BG3 went into early access, and I’m pretty sure owlcat weren’t the first to do it either.
I swear down, D&D players claim the weirdest shit as unique or original to D&D.I never played the Pathfinder games but a ton of CRPGs don’t let you do that still. I don’t even like D&D, I think the rules system sucks because it encourages specialization/roleplaying at the expense of fun.
it encourages […]roleplaying at the expense of fun.