Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 28 days agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square68fedilinkarrow-up1118arrow-down10
arrow-up1118arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 28 days agomessage-square68fedilink
minus-squarecoyotino [he/him]@beehaw.orglinkfedilinkEnglisharrow-up1·28 days agoTime sensitive but you can start the time line over at any point?
minus-squareperishthethought@lemm.eelinkfedilinkEnglisharrow-up1·28 days agoTrue and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.
Time sensitive but you can start the time line over at any point?
True and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.