Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row

I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts

I double extra love it when it’s a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes

  • doublepepperoni [none/use name]@hexbear.netOP
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    9 days ago

    15 was the worst offender

    I haven’t played it but I struggle to imagine how it could be worse than FF13, a game that was nothing but a bunch of cutscenes strung along by narrow corridors

    but it was all downhill after 10

    Give me my guy running around on a big globe map representation of the game world or give me death

    • Findom_DeLuise [she/her, they/them]@hexbear.net
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      9 days ago

      I know I say this like every time it’s brought up, but I will reiterate yet again: FF13 is the ideal JRPG to play while drunk. The out-of-combat mechanics are “Hallway Simulator 2009.” The in-combat mechanics are “mash these three buttons in this sequence, unless it’s this slightly more annoying type of encounter, then use this other sequence instead.” The rest of it is forgettable cutscenes where Snow yells a lot over his shitty nu-metal leitmotif, and the story is so incoherent that it wouldn’t matter if you were sober anyway. Some people drink to forget; if you’re playing FF13, you drink to not remember in the first place, and it’s a better experience for it.

    • BashfulBob [none/use name]@hexbear.net
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      8 days ago

      I haven’t played it but I struggle to imagine how it could be worse than FF13, a game that was nothing but a bunch of cutscenes strung along by narrow corridors

      For all its sins, FF13 was a complete story that closed its loops. Not a great story, but it at least had FF vibes and a dramatic ending.

      FF15 just kinda gives up on itself in the middle of the game. You can tell the developers were throwing up their hands and announcing “We don’t care anymore, just send it out the door”.

      A ton of story beats are littered across the first arc that just get dropped. A bunch of story beats are introduced at the top of the third arc seemingly so they can immediately be resolved.

      The Act 2 final fight feels like someone cobbled together a God Of War quick time fight over a long weekend.

      FF13 is consistently mid from end to end. FF15 drops straight off a cliff once you leave the main continent.

      Give me my guy running around on a big globe map representation of the game world or give me death

      Old ways are best ways