• ☆ Yσɠƚԋσʂ ☆@lemmy.mlOP
    link
    fedilink
    arrow-up
    4
    ·
    4 days ago

    I find making a state machine diagram before actually implementing an app is a really good approach because it forces you to think through the failure cases up front. What often happens toherwise is that you end up focusing on the happy case, and then error handling ends up being bolted on as you discover failure cases in production. This article is a great read on the subject https://shopify.engineering/17488160-why-developers-should-be-force-fed-state-machines

    • Ephera@lemmy.ml
      link
      fedilink
      English
      arrow-up
      5
      ·
      4 days ago

      I mean, yeah, I wrote it kind of humorously up there, but I do actually think state diagrams are a good idea and modelling the known error paths is part of real software engineering.

      However, I’ve never been in a project where anyone knew nearly enough about what we’re supposed to build, to be able to draw a state diagram before we got started. We would rather do a refactoring halfway through and then we would design a state machine to fit the requirements…

      • ☆ Yσɠƚԋσʂ ☆@lemmy.mlOP
        link
        fedilink
        arrow-up
        3
        ·
        4 days ago

        It is important to keep in mind that any software ends up being a living thing. Even if you know all the requirements up front, which you almost never do, they’re inevitably going to change down the road. Customers will want new features, business might pivot what they’re doing, and so on. It’s pretty much inevitable that the software will keep evolving. It’s key to recognize this and design things in modular fashion so you can evolve things in a sane way as the need for changes comes up. That said, I find you can start small and figure out what the MVP looks like, then go from there. You can draw out the bare minimum and then use that to interrogate the project manager to make sure it matches what they’re expecting.