I’ve been thinking about the PS1 game ‘Driver’ a lot recently. It’s a game I spent a lot of time on during my youth, and whilst I’m sure it doesn’t hold up some 20 years later, it was still a highlight from my ‘gaming youth’.
As much as I know I enjoyed it however, I don’t remember all that much about it. Aside from pulling the perfect reverse hand-break-turn in order to leave the garage/lockup area and begin the game proper. I didn’t need to pull this manoeuvre of course, I could just, you know…drive out, but something felt so incredibly satisfying about it that I couldn’t stop myself.
Which brings me to this point of this thread. What’s something you do in a game for no reason other than it feels damn good?
Risk of Rain 2: Get 5 to 10 movement items and just zoooooooom around.
Deep Rock Galactic: Drill thru the walls even when it’s not the best idea, because I just like the idea of destructible terrain and navigating in 3d.
DRG has a whole list of things that just feel good:
Fucking obliterating one grunt with your biggest gun or explosive as you board the drop pod
Going back to rescue your teammate that didn’t make it to the drop pod even though it technically barely matters as long as one person makes it back alive
When building liquid morkite pipes that run parallel for a while, lining the support points up
Using a bulk detonator to kill a dreadnought
Mining a crassus detonator gold sphere by drilling all of the surrounding terrain away so that the entire sphere pops at once and collapses in to a neat pile
Using the exterminator device event to kill a dreadnaught
Seconding the movement. Everyone wants at least one feather and a handful of hooves and energy drinks but if you stack up you can literally just fly around the map. It’s even more fun with movement utilities like the commando’s slide, you can launch jump like crazy.