• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    32
    arrow-down
    1
    ·
    edit-2
    3 days ago

    I always keep him alive. Save scumming like a motherfucker to do it because combat is a merciless bitch in the OGs and I actually need him to do work.

    Exact opposite reason I save scum like a motherfucker in FO2: “Who the fuck gave Vic grenades and a machine gun?! Asshole keeps killing me!

    • SSTF@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      9
      ·
      edit-2
      3 days ago

      By the end game areas, I am surprised you still find Dogmeat being useful, and especially so much that he’s important to combat planning.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
        link
        fedilink
        English
        arrow-up
        9
        ·
        edit-2
        3 days ago

        He’s hella fast and can knock dudes down pretty easy, effectively taking them out of the fight for a round or two.

        He’s less useful in 2 but more because Marcus, Suilek and the super computer robobrain are just OP af.

        • SSTF@lemmy.worldOP
          link
          fedilink
          English
          arrow-up
          5
          ·
          edit-2
          3 days ago

          Yeah, but I’m thinking of multiple super mutants in a room. I’m not sure how you keep Dogmeat from dying. You’d basically have to alpha strike to keep him from being shredded in the crossfire by any of the minigun fire directed at you.

          FWIW, I mostly commonly solo with a high luck, high AP sniper build with a Special Edition BB gun. It can fire three times a turn and not uncommonly one-hit kills super mutants. Even then I get a little return fire back which I assume would shred Dogmeat.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
            link
            fedilink
            English
            arrow-up
            5
            ·
            edit-2
            3 days ago

            You can talk your way out of literally every non-random combat scenario in the first game, so it’s actually not really a problem. Barely an inconvenience. By the time I get to the rooms of super mutants, which are basically just where The Master is, I’m suave enough to just talk my through everyone, including The Master himself lol

            Plus, with Power Armor I can just get aggro from everyone so nobody attacks anyone but me, using a rocket launcher or something to blow up half the enemies in the room as my first action. And then of course, save scumming when the damn dog just runs into a wall of bullets.

            My favorite thing about FO1 is the fact you can beat it without fighting, so that’s generally how I play. Though sometimes I like playing a dumbass, too.

            • SSTF@lemmy.worldOP
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              1
              ·
              3 days ago

              Though sometimes I like playing a dumbass, too.

              Can you elaborate? Are all combat playthroughs the dumbass way?

    • Filthmontane@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      3 days ago

      The amount of times either Vic or Sulik burst fired someone to pieces and I had to reload was infuriating.

    • Jesus_666@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 days ago

      Exact opposite reason I save scum like a motherfucker in FO2: “Who the fuck gave Vic grenades and a machine gun?! Asshole keeps killing me!

      I mean, Ian in FO1 is also deeply in love with burst-firing SMGs at enemies standing right next to the player. The OG Fallouts are very consistent in this regard.

  • ryven@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    13
    ·
    3 days ago

    I didn’t have trouble keeping him alive until I reached what I think is the second half of the game and could no longer keep myself alive, so it kind of didn’t matter at that point.

    I should play it again with a combat capable character and see if I can finish it. I was playing a talky doctor who didn’t meet the strength requirement for any decent guns…

  • fxomt@lemm.ee
    link
    fedilink
    English
    arrow-up
    6
    ·
    3 days ago

    I don’t remember why, but i actually had to intentionally kill him at the end in the church.

    • SSTF@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 days ago

      In FO1 you can’t push companions or tell them to move. If they block you in somewhere sometimes you end up stuck.

      • fxomt@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 days ago

        Actually it was something else weird enough.

        I think I was trying to kill someone in stealth but the fucker kept alerting him by biting and there was no way to make him stay. So I killed him.

        Fo1 is amazing but too buggy lmao

    • DragonTypeWyvern
      link
      fedilink
      English
      arrow-up
      11
      ·
      3 days ago

      Funny.

      But, also, Dogmeat can not be kept alive in Fallout 1 without glitching. Even if he survives combat throughout the game (which has permadeath) he’s scripted to walk into a trap in the final encounter, and even if you glitch him to safety he still dies canonically.