ryujin470@fedia.io to No Stupid Questions@lemmy.world · 14 hours agoIt's possible to have a procedural Gaussian noise texture using shaders?message-squaremessage-square3fedilinkarrow-up115arrow-down10file-text
arrow-up115arrow-down1message-squareIt's possible to have a procedural Gaussian noise texture using shaders?ryujin470@fedia.io to No Stupid Questions@lemmy.world · 14 hours agomessage-square3fedilinkfile-text
minus-squareℍ𝕂-𝟞𝟝@sopuli.xyzlinkfedilinkEnglisharrow-up4·edit-214 hours agoWhy wouldn’t it? Isn’t HLSL Turing-complete? A lot of implementations just use a precomputed image because the noise doesn’t have to be truly random, it’s okay if it’s just perceived as such.
Why wouldn’t it? Isn’t HLSL Turing-complete?
A lot of implementations just use a precomputed image because the noise doesn’t have to be truly random, it’s okay if it’s just perceived as such.