It’s possible to have a procedural Gaussian noise texture using shaders?

  • ℍ𝕂-𝟞𝟝@sopuli.xyz
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    11 hours ago

    Why wouldn’t it? Isn’t HLSL Turing-complete?

    A lot of implementations just use a precomputed image because the noise doesn’t have to be truly random, it’s okay if it’s just perceived as such.

  • ShepherdPie
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    11 hours ago

    I’m pretty sure retroarch has Gaussian shaders available to use with emulated games, so I’m going to say yes.

  • ryujin470@fedia.ioOP
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    12 hours ago

    I asked this because I don’t think that everything is possible with programmable shaders in computer graphics