Cheating would only be a problem if the character carries progress in the game that is not strictly limited to skill / knowledge acquired when playing.
Imagine an MMO game where each federated server can host puzzles that other players have to solve… and where players can create their own puzzles for others to solve.
For example something similar to the Castle Doctrine (that happens to be FOSS) but where all players always had the same amount of gold and the fun was more focused on showcasing how hard of a level can you make with a fixed amount of gold. Or what’s the hardest level you can beat with a fixed amount of gold.
A federated mmo could only work if there are no significant attributes/stats to keep track of, or if said attributes are only accepted from bubbles/whitelisted servers. In the end, it’d be something like Opensimulator, which is a FOSS Second Life of sorts.
A federated MMO would be interesting! But cheating might be a concern. Anyone could create a server with fully-equipped character and just federate.
But maybe servers could whitelist trusted servers? 🤔
Cheating would only be a problem if the character carries progress in the game that is not strictly limited to skill / knowledge acquired when playing.
Imagine an MMO game where each federated server can host puzzles that other players have to solve… and where players can create their own puzzles for others to solve.
For example something similar to the Castle Doctrine (that happens to be FOSS) but where all players always had the same amount of gold and the fun was more focused on showcasing how hard of a level can you make with a fixed amount of gold. Or what’s the hardest level you can beat with a fixed amount of gold.
A federated mmo could only work if there are no significant attributes/stats to keep track of, or if said attributes are only accepted from bubbles/whitelisted servers. In the end, it’d be something like Opensimulator, which is a FOSS Second Life of sorts.