Just curious 🙂
Balatro
AoE2 Expansion.
Woukd really like to see FOSS gaming community around that as well.Factorio
SSBM Melee, straight clone.
Not a player of the SSB games. But I would love a straight clone of Double Dash keeping the specific physics of things and simple kart choices like they had. The love of the way things worked and feel for that are on par with how SSDM fans love that game!
I’d really love to see a polished version of Quake 3 as open source. I know Nexuiz exists, but it’d be nice to see some work done to make it look nicer and more visually consistent. I find aesthetics tend to be the weak spot for FOSS games in general.
Shadow President/CyberJudas. I know that it’s an extremely unknown series, but I would kill for a spiritual successor that doesn’t need dosbox. I’d also love to be able to play as other nations.
A president simulator? This sounds great! Never heard about these games, thanks for sharing!
This may be an unpopular opinion, but I’ve been preaching to friends for years that FOSS versions of Starbound and/or Terraria would be a big hit.
I’d love to see a foss terraria.
Why though? It’s $10 and so moddable. The devs are great and so is the community, what’s there to gain by making a ripoff?
I think I misread the post. I would like stardew to become open source so the game can be ported to modern systems in the future if the dev ever stops supporting it.
Stardew valley and kind of in topic. I’d like to see an mmo that is federated.
A federated MMO would be interesting! But cheating might be a concern. Anyone could create a server with fully-equipped character and just federate.
But maybe servers could whitelist trusted servers? 🤔
I’m curious what you think making SD FOSS would add. Imo, it’s a standout example of a game that hits way above it’s weight class and price point, and a dev that just won’t stop adding content.
It’s more about longevity. If it’s open source, the game could be ported to modern systems in the future if the dev stopped updating it.
It would also allow for bigger mods, but the dev has really worked with mods already so maybe not too big of a change.
IMO all software would be better if FOSS, regardless of the virtues of the developers. That’s why I would love if the games that I love to play were to be FOSS as that would make them even better in my eyes.
Do you mind elaborating on the benefits of FOSS for games? I see the benefits of FOSS for software, but not so much for games.
Not op, but:
Many games aren’t profitable to port to older or less relevant hardware and community porting efforts often takes years to properly disassemble and reassemble to work on new platforms. FOSS is easier to access and port to different hardware.
Expanded mod support. Mods are great but they always have limits and there are often certain parts of a game that either cannot (due to tech) or may not (due to developer wishes) be modified. FOSS games wouldn’t have this limitation.
The ability for the community to own FOSS and forks in the event that a company buys the rights to a game and either closes off access or stops supporting certain versions of it.
Likewise your access to a FOSS game cannot be revoked my a marketplace. If a game is for some reason pulled you’re not guaranteed continued unending access to it. The marketplace in question holds all the cards.
FOSS games may also continue to be updated, improved, and worked on after the original dev loses interest or is no longer around. Stardew is well maintained right now, but what about in 15 years when hardware is very different and the dev has stopped updating it?
I can see the upside for some of those. Thanks for expansive response.
I fail to see what makes games any different from other software. The piece of software can be easily studied and tinkered with, users have the power to control what exactly runs on their machine, and the software can organically be improved by people making their changes in their own derivations of that software that they make available for the whole world to use, study, reproduce, and modify.
Furthermore, if the developer dies, the game being FOSS will guarantee that it will live on and continue to benefit future generations.
I see. Thanks for the reponse!
The Sims.
It will never happen but one can dream
Same! There are almost no proprietary alternatives either!
It’s funny that the first comment is about The Sims 😅 My wife and I are working on a life simulation game in Rust using Bevy. I’ve been working on it for almost a year, and feeling a we are feeling a bit demotivated recently. So right now I took a small “break” and focus on improving crates that I used inside the game (input management and networking). I know the project is quite ambitious, but I’ve always wanted to create something like this. Seeing this many upvotes on your comment is quite encouraging 🙂
I post my progress at !projectharmonia@lemmy.ml and here is the GitHub page. The project name is a placeholder. I haven’t managed to come up with a nice name yet.
There are actually a few projects doing exactly that, at least for the early entries;
- FreeSO - Open-source version of The Sims: Online but with a bunch of modern improvements, main server shut down at the end of last year
- Simitone - Single-player interface for FreeSO
- FreeSims - Open-source engine for The Sims
- OpenTS2 - Open-source implementation of The Sims 2 engine in Unity
Development pace for them is somewhat slow due apparent lack of interest - and a healthy dose of fear of EA interference - though.
Those are more like engine reimplementations rather than alternatives, which explains the fear of EA interference.
It’s a pity so many open source games go in that direction. I honestly wouldn’t mind even if the graphics were ugly placeholders or it took a minecraft-style pixelated approach.
EA are pretty smart here to kill any community interest in developing a free clone, by letting their end users mod the main game very easily.
Hard to compete with that
Skyrim and the Sims. Both are pretty much mod platforms anyway.
Sims
No promises, but I actually working on one 😅 See this comment.
Something like Tetris Effect: Connected, Breakout: Recharged or Space Invaders Extreme. Oldschool classic games, but made with fancy new bells and whistles.
Trackmania. It’s one of my favourite games from my childhood but it being Ubisoft destroyed the whole thing for me. First the version I was playing didn’t really work anymore and i got the version after. Then somehow i had license troubles, so switched to trackmania forever which has a horrendous main menu design and now the new cool shit and activity is all on the newest version which has a subscription model and it automatically connects to a Ubisoft Account I don’t have access to. I think because i have Linux it automatically skips their launcher so i can’t switch accounts. Also I dislike Ubisoft in general and the new one is the first time I noticed it even being a Ubisoft Game. Sorry for the rant
Kerbal Space Program 2
This is my choice as well. After how much of a disaster KSP2 was, it should be turned over to the public for ownership and control.
It can’t be worth very much as IP anymore, as they’ve killed all the goodwill the brand had. So the least they could do is give back to the community.
They ended up selling the KSP brand to some random investment company
Thanks I hate it. Can’t wait for KSP 3 to be any even more of a disaster.
KSA (kitten space agency) might be the next thing
To be fair, it doesn’t have to literally be KSP2. It just needs to be a Kerbal-like space exploration game with an engine not subject to the various problems KSP has.
Agreed.
- KSP like exploration
- No wiggly rockets
- Better scaling
- Performant
That’s all it really needs to be. And that’s a giant oversimplification, and still a massive ask. But if an open source game had those 4 things, it would put KSP2 an additional 6 feet under, putting it at 18.
I’ve had my eye on Juno New Horizons. They’d probably not go open source, but they look like they know what they’re doing. I might be giving that one a try at some point.
Chu chu rocket with functional online multiplayer
a FOSS MMO with PvP and a fairly customizable interface, like WoW.
setting isn’t too important, but probably something personal combat oriented. high/low fantasy, medieval, cyberpunk, wuxia, alternate history, space opera, whatever I’m down.
Also wanted something like this! Maybe for MMO it will be easier to create a re-implementation 🤔 Because it’s not only hard to develop, but also hard to fill with content.