Yeah, I’ve never liked timed anything in video games. I’m playing video games to escape, not stress about missing something that could be important. I’m supportive of adding a toggle that gives the player the option on if they want timed quests or not.
True. Kingmaker, if I recall, had a lot of weird “aha! You didn’t return to this particular forest on this particular day, so now you don’t ever get to meet this key character! No, there wasn’t any foreshadowing!”
For what it’s worth, Wrath of the Righteous is much better than Kingmaker in basically all regards.
If you just hate Pathfinder 1e then there’s not really any saving that, but if your main gripe with Kingmaker was the story and quest design, WOTR significantly raised the bar there in my opinion.
I don’t spend times on games that need a guide. Put clues in your games if that’s what you’re doing. I work way too much to learn every consequence of in game decisions that aren’t at least hinted at. Reading a guide is just spoiling. Make good fucking games. If you give me a 20 hour gotcha I’ll never play it again and tell others not to bother.
i am inclined to agree. the final fantasy 7 remake was surprisingly gentle about not having stupid missables. You could miss stuff, but it was recoverable without starting the whole thing over.
i had a whole argument with someone on here a while ago where they insisted i just had “fomo” because i didn’t like this sort of surprise consequences. Foreshadowing is cool. Unpredictable is, to me, unsatisfying.
Yeah, I’ve never liked timed anything in video games. I’m playing video games to escape, not stress about missing something that could be important. I’m supportive of adding a toggle that gives the player the option on if they want timed quests or not.
As long as the game is upfront about being a game of choice and consequence, it’s fine. Sometimes it’s fun when your decisions actually matter.
Personally, I don’t like it. I’m a completionist. And it’s a lot easier when I can play the whole game in one playthrough.
True. Kingmaker, if I recall, had a lot of weird “aha! You didn’t return to this particular forest on this particular day, so now you don’t ever get to meet this key character! No, there wasn’t any foreshadowing!”
That was kind of annoying.
Foreshadowing helps a lot.
Well I just paid $3 for it so I won’t be able to complain too much
I highly recommend using a guide if you’re not extremely chill about missing stuff.
I also realized partway through I really dislike pathfinder 1e, so i just started cheating, and then lost interest.
For what it’s worth, Wrath of the Righteous is much better than Kingmaker in basically all regards.
If you just hate Pathfinder 1e then there’s not really any saving that, but if your main gripe with Kingmaker was the story and quest design, WOTR significantly raised the bar there in my opinion.
I don’t spend times on games that need a guide. Put clues in your games if that’s what you’re doing. I work way too much to learn every consequence of in game decisions that aren’t at least hinted at. Reading a guide is just spoiling. Make good fucking games. If you give me a 20 hour gotcha I’ll never play it again and tell others not to bother.
i am inclined to agree. the final fantasy 7 remake was surprisingly gentle about not having stupid missables. You could miss stuff, but it was recoverable without starting the whole thing over.
i had a whole argument with someone on here a while ago where they insisted i just had “fomo” because i didn’t like this sort of surprise consequences. Foreshadowing is cool. Unpredictable is, to me, unsatisfying.
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