Ananace@lemmy.ananace.dev to Gaming@beehaw.org · 1 year agoFactorio Friday Facts #375 - Qualityfactorio.comexternal-linkmessage-square20fedilinkarrow-up194arrow-down10file-textcross-posted to: games@lemmy.worldgames@sh.itjust.worksautomation_games@feddit.defactorio@lemmy.ml
arrow-up194arrow-down1external-linkFactorio Friday Facts #375 - Qualityfactorio.comAnanace@lemmy.ananace.dev to Gaming@beehaw.org · 1 year agomessage-square20fedilinkfile-textcross-posted to: games@lemmy.worldgames@sh.itjust.worksautomation_games@feddit.defactorio@lemmy.ml
All I can say is; Oh dear. The addictive optimization game adds even more methods of optimization to play with.
minus-squareTarte@kbin.sociallinkfedilinkarrow-up12·1 year agoI love the mechanics. But the naming could be much better. This is not WoW.
minus-squarem-p{3}@lemmy.calinkfedilinkarrow-up7·edit-21 year agoIt’s the same colors and naming used in Cyberpunk 2077 for item rarity as well.
minus-squareAnanace@lemmy.ananace.devOPlinkfedilinkarrow-up2·1 year agoAnd also the same as in Starfield.
minus-squareCtri@beehaw.orglinkfedilinkEnglisharrow-up5·1 year agoI feel at this point, those colours and names are essentially a cultural baseline - in the context of game item quality, to differ from them is rarer than to use them
I love the mechanics. But the naming could be much better. This is not WoW.
It’s the same colors and naming used in Cyberpunk 2077 for item rarity as well.
And also the same as in Starfield.
I feel at this point, those colours and names are essentially a cultural baseline - in the context of game item quality, to differ from them is rarer than to use them