• MJBrune@beehaw.org
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    1 year ago

    Why support our play those games. There are developers and games out there that are far better than the AAA mess that gets delivered year after year. There are more games on itch than you could play on your lifetime but you’d rather waste time pirating games that you don’t like enough to pay for.

    I used to do that a lot and realized that most of the games I played weren’t worth my time.

    Also most games go on sale for at least half off. So if there is another price point you want, just wait. Actually support the developers.

    • interolivary@beehaw.org
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      1 year ago

      It’s like the gamer equivalent of hatefucking. I don’t get it either.

      Like, if you know you’re not going to enjoy something why the hell force yourself to do it, if it’s just going to end up with you complaining about it on the internet?

    • butter
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      1 year ago

      I should clarify, I haven’t pirated a game since prototype 1. At least a game that I could buy. I have pirated games I have emulated, but this is clearly a different thing.

      You can also use pirating to send a message. If a company does something really bad, like loot boxes or micro transactions, you can pirate take money they likely got from someone who’s addicted to gambling.

      • MJBrune@beehaw.org
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        1 year ago

        I’m more against pirating and using excuses to justify it rather than what other people play. If it’s not worth paying for and supporting the developers it’s not worth your time to play.

        • millie@beehaw.org
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          1 year ago

          Piracy is literally the only method by which a lot of media is preserved in the era of subscription services and abandoned properties. It’s a public service that ensures that some of the most significant art of the last century isn’t lost.

          The archives of pirates are a digital museum for a culture that can’t be bothered to preserve its own legacy.

          • MJBrune@beehaw.org
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            1 year ago

            preserving it years to decades after release is vastly different than pirating and playing it the same year or 2 after release. Also when it comes to preserving it, nothing stops you from actually buying a copy and preserving it personally for yourself. If this conversation was about preserving the games it’d be very different but it’s not, it’s about taking a game without paying for it. In the end, you are just trying to justify stealing from artists.

            • noobdoomguy8658@feddit.de
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              1 year ago

              You’re not buying a copy, but a license revocable at any moment, not to mention that you need a service to leverage that license, too, so when that service either dies or prevents you from accessing what you paid for, you can kiss goodbye to it, and your only option is to cash out again.

                • noobdoomguy8658@feddit.de
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                  1 year ago

                  I’m actually not giving them shit because they’re salaried and have been (undner)compensated for their labor during the course of their employment. They’re not going to suddenly eat less if I simply don’t pay for the product - this is identical to watching a trailer of a game and then deciding that you’ll completely ignore the game; no purchase was made, yet no property was stolen, because the game is still intact. It’s not the same as coming to a store and stealing a copy, preventing others to pay for it and bring profits for the store.

                  • MJBrune@beehaw.org
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                    1 year ago

                    Again more excuses. It all depends on the scale of the studio. Lots of studios give bonuses and profits to the workers for them taking a smaller salary. Getting it for free means you likely would pay for it on sale just to check it out. Lots of the games profits come from lower sale prices. You are stealing because you would have paid for it in some way otherwise. You might argue you wouldn’t but we both know that’s a huge lie, if it’s not then it’s not worth playing at all.