cross-posted from: https://lemmy.dbzer0.com/post/5915426
Hi, I with a few people are trying to start a remote game-dev studio inspired by Motion Twin, we would horizontally make decisions on what game idea to work and we would horizontally decide salary if we ever got to the stage of creating games with commercial potential. If anyone is interested you can join us, we are so far mostly interested in using Godot for development cause it is FOSS. We have not incorporated yet anywhere because we have just started and I think that for a long time this will be a part time project with various people having different amount of time to work on the project. If anyone is interested then we can get in touch. We are anarchists/libertarian socialists and we think of this as a political project too.
Sounds like a cool idea, but the indie game market is also highly competitive, so actually earning some money is not easy.
Do the people involved so far have prior experience in making games? Godot is a solid choice, but you still need good game artists and the like.
I am involved in a FOSS game dev community over at https://freegamedev.net but admittably it is mostly hobbyists with no real interest in selling their games.
But if you are willing to keep your development open-source and fully transparent I am sure there will be some people interested. There are a few fully FOSS games that never the less are relatively successful commercially (Mindustry for example).
No, we have no experience. But we want to get one by making games!
Maybe try participating in some game jams first. There is a regular one for Godot: https://godotwildjam.com/
There are also a few nice FOSS games based on Godot that you could try to first contribute to to get your feet wet. This one for example is looking for help porting their game to Godot.
I’m one of the founders of GWJ, I’m up for this ;)
I recently found out about the Igalia software development collective, which has been going for something like 20 years now. They recently presented at the FOSSY 2023 conference. They don’t do games, but if you are interested in learning more about governance for your project, and maybe some of the difficulties that can come up in a collective project, you might benefit from watching her presentation:
- Inside Igalia: scaling a co-op beyond 100 members (video: YouTube)
- Panel discussion (video: YouTube)
I have some old pixel guns if anyone wants them… some are unfinished, but I suppose I could always get around to finishing them if anyone’s interested.
I would be interested! :)
I send you a DM!
I’m on the approach of making my own but I like the idea of an anarchic team. I’m an electronic musician, you can check more on my profile.
I’m vaguely interested. IDK that I have loads of time to spare, but I’m an experienced software dev who knows how to make the magic that is required for a lot of different kinds of games. I could at least advise. I’m kindof curious what your vision for this organization is. Are you looking for founders for a company? Are you just looking to have a group project that makes something cool? To what degree do you expect money to be involved?
We try to start doing something, if we ever get to the level of games with commercial appeal then sure we can incorporate a cooperative. I still send you a message.
I have years of Godot experience and have been searching hard for people to start a dev co-op with. This sounds right up my street!