• conditional_soup@lemm.ee
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    10 months ago

    “Wait, so they just stopped in the middle of killing everyone and went to sleep?”

    “Yeah, damnedest thing. The wizard blew up bill, then asked the others if they wanted to rest and they all just started pulling out tents and shit.”

    NGL, I play BG3 like D&D, I don’t trust the game (DM) not to fuck me over and tend to death march my characters. “Shut up and drink the health potion, you’re fine. You still have two first level spell slots, you’ve got this. Do you really need that short rest?” Etc.

    • ProfessorOwl_PhD [any]@hexbear.net
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      10 months ago

      Does BG3 not do random encounters when resting in dangerous areas? The Pathfinder CRPGs really make it worth stretching your resources to the next safe area.

      • Nepenthe@kbin.social
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        10 months ago

        It doesn’t, but I’ve wished it did. Probably as a toggled option, since I know it would aggravate others.

        It would require a couple more Act 2 safe zones scattered about for the player to keep track of, but it makes more sense than the ability to just chill for a while in what can be some incredibly unsafe territory. Sneaking off to bang in the underdark? Sure. Fine. I’m certain that won’t cause any undue noise.

        There are only 1-2 battles I’m aware of that can or absolutely will happen, and neither are randomized encounters in the same vein. Areas it notes are dangerous, it won’t allow you to rest at all.

    • gerusz@ttrpg.network
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      10 months ago

      Yeah, the story setup makes it seem like your mission is actually urgent, so I also only long rest when it’s absolutely necessary.

  • EmergMemeHologram@startrek.website
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    10 months ago

    Boss, the adventurers broke in, killed most of our men, and now are sleeping in the larder. They didn’t even lock the door, should we slit their throats while they sleep?

    …no… Let them come to me.

    But boss!

    Silence! I said let them come to me.

  • jjjalljs@ttrpg.network
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    10 months ago

    One of the reasons I really dislike DND is the long rest cadence. It’s just not really how a lot of people want to play the game.

    Sure, some people want to play the resource management game and really think hard about how to make their five spell slots last. Most people just want to do cool shit.

    • corcaroli@ttrpg.network
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      10 months ago

      Most people just want to do cool shit.

      There are THOUSANDS of other games, and most of them let you do cool shit instead of tracking resources. Just, you know, stop playing D&D.

    • SheDiceToday@eslemmy.es
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      10 months ago

      I remember Icewind Dale and the Baldur’s Gate 2 having the potential for rest interruptions. It’s sad they got rid of the possibility.

    • teft@startrek.website
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      10 months ago

      There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.

      Also you can end up fighting a few of the companions during rests depending on choices during dialogs.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        10 months ago

        There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.

        That’s not random… It’s entirely scripted and happens 100% of the time you have that character in your camp at the same spot in the story.

    • hexabs@lemmy.world
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      10 months ago

      Dude who are you and how do you always have stuff to say in all the (niche) communities I am interested in?

      Starting to think you’re either my soulmate or AI :)

  • HipsterTenZero@dormi.zone
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    10 months ago

    being a bandit in a world of wizards must suck ass. If they suddenly stop invading your hideout theres an 80% chance they’ve spontaneously invented a new warcrime that triggers when you walk through the door to investigate, or they’re just taking a spellcaster siesta.

  • gullible@kbin.social
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    10 months ago

    Relatedly, “party is baffled when predatory animal becomes feared and flees at 1/2 HP.” I mean, the dire wolves weren’t attacking for fun, they were looking for a meal and found ostensibly snack-shaped things. If you want the pelts, make certain they can’t escape. Sentinel, nets, Entangle, etc…

  • PugJesus@kbin.social
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    10 months ago

    “We sleep in the peaceful jungle cleari-”

    “TIGERS”

    “Okay, what if we sleep in tow-”

    “MUGGERS. HALF ORCS. BIG BURLY ONES.”

    “In this fortress we should be-”

    “GUARD CAPTAIN PAID OFF, THE WHOLE GARRISON WANTS YOUR BLOOD”

  • teft@startrek.website
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    10 months ago

    BG3 has events where you can’t sleep or they complete without you.

    Waukeen’s rest burning is the first one that comes to mind. If you stumble on it and then rest, Counselor Florrick will die. You have to complete it when you get to it. In a similar vein if you travel to the mountain pass before saving Halsin he will die in the goblin camp. I think that’s because multiple days pass in the story when you go the mountain pass route instead of the underdark route.

  • 🐑🇸 🇭 🇪 🇪 🇵 🇱 🇪🐑@lemmy.world
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    10 months ago

    I did one time provide a room that slows down time for my players. It was after a highly long dungeon stretch at what was the finale of the campaign.

    It helped that the dungeon itself was a time warped anomaly so it was easily justified. The whole place was also modelled after the IRL Titanic.

    Afterwards they had to fight a gauntlet of a fake final boss, an escape sequence and then an abomination of a dragon (which before seemed to be the fake final boss’s pet) rampaging through a city, before said dragon revealed it’s true form as a far realm abomination with time based powers.

    Sometimes you gotta allow your players to cheese a little.

    • The Picard Maneuver@startrek.websiteOP
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      10 months ago

      The community D&D episodes are so good. I hope they go back on their decision to pull the first one from streaming sites. It was one of the things that motivated me to try D&D for the first time.