• Quentinp@lemmy.ca
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    Just piles and piles and piles of work. Imagine all the trees, grass, rocks, terrain, buildings, props - and then character and creature models, animations, sounds, writing it goes on and on!

    • beefcat@beehaw.org
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      1 year ago

      And the simulation complexity, which leads to an endless sea of bugs. Imitators typically just leave a lot of this out. But Bethesda knows that when the player dumps 500 wheels of cheese in their house in Whiterun, they better still be there and fully physics-enabled when the player comes back 20 hours later.