• Cryst@lemmy.ca
    link
    fedilink
    arrow-up
    7
    ·
    1 year ago

    If you target 60 fps you have to be more conservative woth poly counts, draw calls, shader complexity, rendering capabilities etc. You get have more you can play with on the rendering side and can technically have better visuals. It’s a dev decision. Devs will always need to make that decision until there are not hardware limitations.

    • Lols@feddit.nl
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      and in this case rhey made the wrong decision imo

      games like minecraft, runescape or WoW are still popular, why the hell are studios spending this much of their performance on having 4k resolution on every rock, tree and dust mite

      • maynarkh@feddit.nl
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Beth has historically had to make serious gameplay concessions because of consoles. Console limitations killed open cities and levitation on their engine in Oblivion.

        I don’t mind if they play it safe with Starfield.

        • HannahBecz@beehaw.org
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          And the PlayStation ports of their games were always terrible. Like the further south you went in Oblivion the longer it would take to load a town. Sometimes Leyawin would take 5+ minutes to load.

          Skyrim had that stuff with data corruption and the upside down dragons.

          While I don’t remember, I’m sure the fallout PlayStation versions had their own issues. So I’m glad Bethesda is solely Xbox/pc now because the PS versions were a distant afterthought anyways.

          30fps is fine so long as it’s not a crutch. And since it’s on game pass day one, if it’s terrible all I’ve done is waste bandwidth downloading it, and not $70.