I’ve recently found that big (mostly open world) games tend to overwhelm or even intimidate me. I’m a big fan of the Rockstar games and absolutely adored Breath of the Wild, but my playthrough of Tears of the Kingdom has been a bit rocky from the get-go.

As soon as the game let me explore all of its content and released me from the tutorial island, I was able to roam the lands of Hyrule freely as I once did in Breath of the Wild, but I’ve come to a sort of paralysis. I feel like there’s such an enormous amount of content to see that I’m constantly anxious to unintentionally skip content or to not make the most of my experience. I did not feel like this back in Breath of the Wild, and I’m not really sure why. I did, however, have this same sense of FOMO when I first played Skyrim. That game also made me feel like I was constantly missing stuff which left me kind of unsatisfied.

This is not a big problem and all of the games I listed are great games. I’m posting this because I unconciously took a two week break from ToTK in order to alleviate that feeling but when I came back to the game today and still felt the same, I thought of posting here and maybe hearing your opinions on this thing.

Have you ever felt the same in big open world games? Do you feel like this in more linear games with multiple endings? (I do) Do you think I’m an overthinker and should just rock on? Looking forward to your comments!

  • sgibson5150@kbin.social
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    2 years ago

    I just try to trust the game, though in the case of TotK I did have an “ugh not again” moment when I first landed at the surface level. Glad I stayed with it, though. We usually chip away on it for an hour or two each day, but when I’m not in the mood I just do something else. As long as you’re enjoying yourself, there’s no wrong way to game. ✌️

  • IndeterminateName@beehaw.org
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    2 years ago

    Yes, I never finished BOTW because of the size, same for Skyrim and although I’m excited for Cities: Skylines 2 I’m also a bit intimidated by the scale of it and learning all the new tools again!

  • kilgore@feddit.de
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    2 years ago

    I feel the same way about big games, and just yesterday I was feeling the same anxiety after the tutorial island in TOTK. I usually feel I need to find every secret and every korok sees etc. But this time I’m trying a new strategy - letting the game lead me. Some NPC says “go do this now”, OK I do that and try not to get side tracked. Supposed to visit a certain town next? Then I go there! The game (so far) does seem linear or at least it offers that option*, so when I’m overwhelmed, I follow that line.

  • liminis@beehaw.org
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    2 years ago

    I do feel overwhelmed and intimidated by certain games, and sometimes it’s paralysing (right now I’m a struggling with what job to level in Final Fantasy XI), but whether that’s a bad thing depends entirely on the kind of “big” we’re talking about.

    If it’s big in the sense of mechanical depth, I adore that. It’s like a drug for me. I adore learning and games that reward that are often great for my mental health. Thinking of things like Project Zomboid, Dwarf Fortress, Loop Hero, Noita, or most of Zachtronics’ titles. With those it really isn’t about the scale of the world or the number of quests (often those metrics aren’t even relevant).

    My personal problem when it comes to some games like that, is that I know I’ll love them – like Factorio – but I simply don’t get around to them quickly, if at all; because I also know learning those systems will be a not insignificant time commitment. Ironically, that sensation of being overwhelmed with things to learn is part of why I love them, but I often fail to get around to actually playing many such games out of concern I won’t be able to give them the time and attention that ‘they deserve’. I’m not sure if that’s the same as that FoMO you describe.

    When it comes to the more conventional meaning of a “big game”, it depends entirely on two things: the originality of the content, and the quality of the storytelling; i.e. the difference between Red Dead Redemption 2, and a modern Far Cry title. I would absolutely worry about missing stuff in RDR2, but would struggle to care much at all about modern Ubisoft titles in the same way.

  • pushka@beehaw.org
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    2 years ago

    Personally I love breath of the wild and adore tears of the kingdom more

    There’s so much to do and explore and I want the game to keep going forever

  • LostCause@kbin.social
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    2 years ago

    For me since I quit smoking weed something in my mindset changed and it just seems like too much effort overall to play most games, especially bad with open world with hundreds of quests. The quest log tends to remind me of my ticket backlog at work.

    I mainly play some small and quick to pick up and put down games with tight gameplay loops atm.

    • JRaccoon@discuss.tchncs.de
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      2 years ago

      The quest log tends to remind me of my ticket backlog at work.

      Yes, absolutely this. New quests/tickets just keep coming faster than you can complete them…

      • liminis@beehaw.org
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        2 years ago

        That’s funny, I find ticking off objectives a helpful source of dopamine when feeling down, whereas I’d despise that in the context of work.

    • Freeman@lemmy.pub
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      2 years ago

      I mainly play some small and quick to pick up and put down games with tight gameplay loops atm.

      What are some you are playing? If you dont mind me askin. I dont have the time for these large grinds. 30-60 minutes a night and Im good.

  • pain_is_life_is_pain@beehaw.org
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    2 years ago

    Absolutely! I bought Red Dead Redemption 2 on sale, played for a couple of hours and then I just stopped. Was so many things to do and I couldn’t decide on what to do first… 🙄

    • lolreconlol@lemm.ee
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      2 years ago

      I loved the first one… but RDR2… eh. Too much time spent on horseback riding back and forth…

      • liminis@beehaw.org
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        2 years ago

        I loved RDR2, mostly for the storytelling, but I also found the mix of serene rides through nature a much needed contrast to the massive firefights.

      • Dandroid@dandroid.app
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        2 years ago

        I got rdr2 because people told me it was literally the greatest game of all time. I have never been so bored of a game in my life. It’s too realistic, making the game very slow-paced.

        Sometimes it takes me more than one try to get into a game, so I’m going to give it another try some other time. But I just didn’t get into it on the first try.

        • HectorBarbossa99@lemmy.fmhy.ml
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          2 years ago

          Having to either constantly tap x to run/ride on horse or otherwise having to hold buttons down to pick things up or open drawers sucks and makes everything tedious

  • stergro@feddit.de
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    2 years ago

    As a casual gamer who only plays once or twice a month I completely agree. I want small and relaxing games that do not need hours of training until you can even start to have fun. Or small and extremely hard games. I really enjoyed “Getting over it with Bennett Foddy” for example.

  • dawnerd@lemm.ee
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    2 years ago

    My problem is I don’t have time and recently faves have tried to get harder and harder or copy the dark souls pattern too much or try to be a rogue like. This has forced me to mainly stick to slower paced simulation games. Even strategy games take too much work to learn their systems and once you stop playing mid game forget about remembering how to play.

  • JackbyDev@programming.dev
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    2 years ago

    There are too many random side quests in my opinion. I get annoyed seeing Addison and Koroks. They take too long. Every dialog just feels like it takes ages. I remember in an old Dunkey video he called to them AGLs, artificial game lengtheners. A good example of this is the great fairies. Having them have to pop out every time and always tell you about set bonuses and always having to watch the animation and then the star slowly appear in the armor. It’s just infuriating. J believe they can capture the feel of it without ruining the experience. Like look at chests in BotW versus TotK. Perfect example.

    All that to say, I don’t mind the amount of content but when experiencing the content is annoying it makes it worse in massive games because there’s so much of it.

    I can summon and dismiss sages from my key items. Why the hell can’t I do that with the towing saddle??

    • Cartendole@feddit.deOP
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      2 years ago

      Totally agree on them taking too long and I’ve also found myself being annoyed with Addison quite quickly. The koroks I don’t mind as they offer a different challenge every time and it’s not very relevant to complete them all. But Addison’s tasks are. always. the. same. Boring!

  • kyoji@beehaw.org
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    2 years ago

    Absolutely, it feels like so many big budget games made recently command 50+ hours of your time, or have really complicated mechanics that require note taking and maths to really enjoy. Those things are great, but man, just the thought of starting a behemoth like Tears of the Kingdom makes me anxious.

    • 0xpr03@feddit.de
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      2 years ago

      some blame that on the idea of “1€/1$ per play hour” - and when these games come with a price of 60€+ (modern AAA is 80€), they’ll get content shoved inside…

      I think it’s just bad game design that became the norm. I’m pretty sure you can make a game that’s received as worthy its price, without overwhelming players like me with the sheer amount of content.

  • Dandroid@dandroid.app
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    2 years ago

    Absolutely! I just picked up the Mass Effect collection and the Dragon Age collection when they came in a bundle a couple of weeks ago. I am really, really intimidated having like 7 big games all in my backlog now. I’m just playing Bioshock Infinite and Hades in my happy little box.