I remember a lot of people kicking up a fuss about it years ago saying it’s a mess and we should stick to PulseAudio or routing audio to ALSA, but personally for me it’s been great, far less troublesome than previous solutions, and the vast majority seem to agree.
The pain points were short-lived and now we’re reaping the benefits of having a modernised, easier to maintain, less janky system. Credit to the devs, and to the distros who pushed it.
I remember a lot of people kicking up a fuss about it years ago saying it’s a mess
I remember the same type of discussion when PulseAudio was new, nearly 20 years ago. It’s just growing pains. I hopped on board with PulseAudio ASAP back then, and yeah, it was kind of a mess but it did what I needed, and the alternatives did not.
I don’t recall having any audio issues in recent years, either on PulseAudio OR PipeWire. But then again, I’m still not running Wayland (I plan to…soon™) and this is the first I’ve heard of issues with Flatpak (maybe I’ve been using PipeWire longer than I’ve been using Flatpak; can’t recall).
The latency is insanely low on Pipewire, which is important for rythm games like osu!, that’s why I originally switched to it. It’s also really cool how it’s compatible with all other audio backends as well.
PipeWire is great.
I remember a lot of people kicking up a fuss about it years ago saying it’s a mess and we should stick to PulseAudio or routing audio to ALSA, but personally for me it’s been great, far less troublesome than previous solutions, and the vast majority seem to agree.
The pain points were short-lived and now we’re reaping the benefits of having a modernised, easier to maintain, less janky system. Credit to the devs, and to the distros who pushed it.
There was a similar fuss when distros moved from alsa to pulse.
Having been a linux user around the time of both rollouts I’ve had a way better time with pipewire. We’ve come a long way since OG pulseaudio
I seem to remember canonical rushing pulse into an LTS before it was actually ready. Not the first time they’ve done that either.
I remember the same type of discussion when PulseAudio was new, nearly 20 years ago. It’s just growing pains. I hopped on board with PulseAudio ASAP back then, and yeah, it was kind of a mess but it did what I needed, and the alternatives did not.
I don’t recall having any audio issues in recent years, either on PulseAudio OR PipeWire. But then again, I’m still not running Wayland (I plan to…soon™) and this is the first I’ve heard of issues with Flatpak (maybe I’ve been using PipeWire longer than I’ve been using Flatpak; can’t recall).
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Btw, Analog out is always at 30db with step 2 of 100 or so. How do i set that one port to be less loud by default, in pipewire?
The latency is insanely low on Pipewire, which is important for rythm games like osu!, that’s why I originally switched to it. It’s also really cool how it’s compatible with all other audio backends as well.