I believe The Beatles: Rock Band came the closest to being perfect. Eveything about that game was just beautifully done and the only things missing was Pro Drums, an option for Keys, and a few more Beatle songs (Hey Jude, Strawberry Fields Forever, Yesterday etc. etc.)
My vote is for Slay the Spire. Invented the deck-building roguelike genre and did so with an interesting setting, simple but appealing artstyle, memorable soundtrack, and very tight balancing across 21 difficulty levels.
Also Tetris, but that’s already been said.
Zelda Links Awakening. It’s a perfect clock, every wheel in place.
I’m more into links awakening, but they are really the same era and similar in many ways.
Fata Morgana.
Listen, whether you like Visual Novels or not doesn’t matter. But Fata Morgana is just somehow…perfect. Everything is resolved and I don’t feel any need to complain about any aspect of it. It was an experience to play a game that left me with no questions afterwards. It was just a really good story.
Perfection is overrated. Most of my favorite gaming experiences are with games of which I would be able to cite plenty of flaws.
I like games with sharp edges.
That said, there are a lot of good games being mentioned in these comments.
What’s a favorite example of a game you love in spite of genuinely painful sharp edges?
Outer Wilds. I consider it the best video game ever made and I’ve spent quite some time thinking about if there’s something I could add, change or remove that would improve it and so far I’ve yet to come up with anything of substance (beyond tiny QoL changes or reeeally nitpicky stuff).
You could always add the DLC :D (I’m half joking of course, but it’s soooo good. I think it’s on par, if not a little bit better, than the main game.)
I’ve just joined beehaw, this is my first browse, and one of the first comments I see is for Outer Wilds… Feels good. One of my favourite games / stories / media / art pieces ever. I love it and all of the brilliant minds behind it, I’ve never thought so about a game once finished anywhere near as much as this one.
Outer Wilds is one of the more interesting games to come out in recent memory, but personally I just didn’t like the
spoiler
fairly tight (for me) time limit. I like to do things at a slower pace for a variety of reasons, and I’d love to have a way to change the time scale so that things don’t happen in just 20-something minutes.
I know it theoretically gives you infinite time to explore and do stuff, but that one cycle is always ~20 minutes, and that’s what I’d love to be able to slow down.
I still need to get around playing the DLC but I feel like I’d need to watch a video to get caught up on the story. That said, yeah, the gameplay and story is absolutely incredible. Perfectly-executed mystery box.
Both Portal games are perfect. Portal 1 did some much great stuff and portal 2 said fuck it and decided to be more perfect then the first.
I respect this, but always had trouble with portal 2. It has some great parts but is also way too long.
I would interpret “perfect” as “i can’t find anyhing negative to say about this game”. So for me the candidates are:
- Portal 1&2
- Factorio
- Outer Wilds
- FTL
- TowerFall: Ascension
- Dishonored 2
- Prey (the Arkane studios one)
- Minit
- and maybe Nidhogg
My vote goes to Shadow of the Colossus. The story, the mood, those damn creatures. Just enough frustration to keep you going and enough variation to not make it boring.
If we’re going really old school, then Space Invaders. Its way of leveraging the hardware at the time to make the enemies and music speed up after you defeat more of them is elegant. Back then, the more things a game had on screen, the slower it ran. So, destroying more enemies removes more things from the screen, causing both enemies and music to speed up.
This is something that’s taken for granted today, but I think at the time, it was genius.
Apparently that speed up was originally a bug https://www.svg.com/293293/details-you-didnt-know-about-space-invaders/
I wonder if it was genius, or just a happy accident. They wrote it, realized this happens, and decided it worked better that way.
There’s also the fact that when you beat the original Pac Man, you really beat it. The game would try to accelerate the gameplay beyond what the hardware could do, and the game would break.
Ooof, you may be right, then. I still think older games are neat though
It’s hard to define perfection but Return Of The Obra Dinn has very few flaws IMO. I can only complain about relatively minor UX problems. Everything else is incredible. I still think about the story years later and the music gets stuck in my head to this day. It is such a consummate achievement of game dev and its design achieves maximum results with the limited resources of a solo gamedev.
Factorio. The game automatically adjusts difficulty based on your speed and familiarity. Pros scaling rapidly are going to have a harder time with biters than a noob learning the ropes on the exact same difficulty settings. Difficulty settings can be scaled up for a true challenge. Mods are supported damn near as much as first party devs. It’s a very well optimized game. It’s just technically impressive, psychologically fun, and fundamentally well balanced.
Guild Wars, especially for the PvP mode. I loved the visual feeling of the game, it felt sharper and less cartoony than a WoW.
Some classes were kind of novel too at the time.
And the feature I loved was the limited skillset you had to chose : you could be lvl 20 (max) and know 30 spells but you could only pick 5 in your active bar. It made for so many interesting builds and combinations !
I have to agree with you there. The music, the scenery, the plot, just the general aesthetic of the game was incredible. It created an experience in play. I can’t tell you how many times I restarted characters and classes to play through in a slightly different experience. I still pick it up and play occasionally, even though I’m the only one from my guild who has logged in for the past 3 years, it’s nice to just see and experience the game again.
Guild Wars
Aaah, that game really left a hole in my heart that was never really filled again. Build crafting during school, playing in the evenings – those were the days. I also loved how the game forced team play much more than other MMORPG’s. And then there’s the lore, the beautiful zones… Truly pretty close to perfect!
In very recent times, I honestly believe Zelda:TotK is very close to being perfect.
Metroid Prime has to be pretty far up there. It was a bold step forward for an established franchise that could have gone wrong so many different ways, but holy cow they nailed it. The controls are probably the only weak part, but to be fair dual analog controls hadn’t really caught on yet. Every area of the map has character. So many of the boss fights are memorable, from Omega Pirate being fueled by raw Phazon and destroying its own soldiers, to Thardus whiting out the whole arena, to Meta Ridley wrecking the shit out of the Artifact Temple. The music is great, bringing back bangers from previous games, subtly remixing in other motifs from the past as well to give the game a familiar feeling, while adding beautiful new ambient music of it’s own. The plot progresses forward with only a limited amount of cut scenes and dialog. It combined two genres in an innovative new way that 20+ years later still hasn’t really been recreated yet.
And then once you’ve finished playing everything and finding every last thing as intended, there’s still more fun to be had in learning some of the more basic glitches to get items way earlier than intended. Giving the devs the middle finger by getting items the first time around without taking a long backtracking trip later to come back and get it. Speeding through areas and blasting through boss fights with equipment and weapons you’re not supposed to have yet. It contributed in large part to the birth of the modern speedrunning scene as people came up with more and more creative ways to get around formerly impassable obstacles.
20+ years old now, and it still holds up (as long as you play Primehack or Remastered to get more modern controls).
The only thing I feel could’ve been done better in Prime 1 is the map. I don’t think it aged well in that aspect, but you couñd argue that’s a nitpick
Can we go really old with these?
Because Zelda Link to the Past is a perfect game.
I know how ubiquitous it is, but I still replay it on a regular basis. Its perfectly designed, balanced, simple… Im not saying its superior to modern games or something stupid, I just think its pretty flawless. That is all.
1000% agree. Im a huge fan of all things Legend of Zelda and this one still stands as a masterpiece to me as well.
Have you ever looked into any randomizers for ALTTP? They’ll give you a whole new experience in playing the game.
With Archipelago, you can even play with other people playing other randomized games. A Hollow Knight player might need you to find their mantis claw so they can get to the boss that has your hookshot and so on.