In all genres, I keep hearing about how the current level we (the lobby of players) are on is bad/good; but I don’t understand how the map is bad/good.

  • I think one the leverages the game’s mechanics in a fun way. I live that one map on halo with the two giant buildings across a field inside a canyon from each other because you get up close combat, vehicle combat, long range combat, it’s just all great fun

  • Tmpod
    link
    fedilink
    42 years ago

    It highly depends on the type of game, but as other said any map that explores the game’s mechanics in a fun a creative way is a good map. It’s a broad description, but it fits all genres. Good puzzle levels are usually very creative in their use of mechanics, multiplayer shooter-likes allow for an interesting diversity in gamestyles and loadouts/classss, etc

  • @hamborgr@lemmy.ml
    link
    fedilink
    32 years ago

    The thing to consider IMO is if it’s a singleplayer or multiplayer map, as there are different goals in mind when greating these maps.

    With singleplayer maps, it’s supposed to directly engage with the player (incl. AI/bots). Meanwhile multiplayer maps are meant to let the players engage with each other in the best possible way (such as balancing and guaranteeing a level playing field).

    But of course it also depends on the type of game as well.