Tbh, that’s something I can totally understand. Some programs use very obscure savefile locations, usually hidden behind 10 subfolders somewhere under your documents.
Tbh, that’s something I can totally understand. Some programs use very obscure savefile locations, usually hidden behind 10 subfolders somewhere under your documents.
Tbh, that’s pretty much the only thing Youtube did in the last few years that I can’t really complain about. I despise their business tactics, but using your VPN to get regional prices just fucks it up for everyone. In first world countries, it’s one or two hours of work. The same price in poor countries would be up to a monthly wage, that’s why it costs them less. Abusing this will only end in most companies removing regional differences and blocking VPNs completely.
There are other methods to get the same functionality, use them instead of creating problems for others.
Java version runs flawlessly on Linux and is superior either way.
Steam requires others to keep the game downloadable if its in your library, but they can’t do anything if ubisoft decides to shut the servers down. You keep your license but it’s useless.
Proton pretty much always complies with government access requests, and they never claimed otherwise. They, however, don’t have access to the content of your emails due to their encryption, meaning the data they give to governments is restricted to what you give them. They can at most give out your name, payment information, and backup mail if you voluntarily gave that info to them.
Latency is a non issue if you make the service even remotely decentralised. One server per EU country is enough to push the latency below 50ms, which is more than playable, even for shooters and MOBAs.
If YouTube decides to mangle the original content to fight back… then maybe that’s finally the impetus people will need to switch platforms.
Switch to where? Everything that’s not just a different youtube frontend is either shit or doesn’t pay the creators. Federated FOSS sites aren’t an option either cause once an influx of users outside the tech bubble happens, the server capacity will hit ground bottom.
It was a bit of a hyperbole, I have no idea about the exact amount.
Let’s say you charge your 2000mAh battery every day and your PSU is 10% more efficient than your charger (the difference is most likely not even this big).
2Ah × 5V x 356d= 3.56kwh
3.56kwh × 0.1 = 356Wh
356Wh would be the difference per year, that’s about 12ct per year.
Now estimating the power usage for fediverse messages is very hard to do since it depends on a lot of different factors (your device, cellular or WiFi data, amount of hops needed to reach you, general state of your nearby network, your instances infrastructure).
The only even remotely similar thing I could find was emails with pictures producing about 20-40g CO2, which only slightly increases with more recipients, and Reddit usage comes at about 2.5g per minute. Comparing these two numbers just shows that all estimates done are pretty much useless for us since we have no idea how they are done.
But if we go with a low estimate of 0.1g (slightly above SMS and somewhere around spammail level) per user seeing it and a few hundred to a thousand users seeing this even if they just scroll past, we reach the CO2 equivalent of 1kWh pretty fast without even talking about long term storage and future indexing. Not to mention that comments produce something too since they need to be federated, albeit not so much as the post itself.
So while 10 years was a bit much, 2-3 years would be very much in the realm of possibilities, but no one knows or can even properly estimate the actual numbers.
Not to discourage such thoughts in the future, but your single post asking here probably used up more electricity than what you would save over the course of the next ten years.
As long as even basic features like push notifications are locked behind Google services, I’d hardly count that as a win. The Google monopoly on android is even worse than the Microsoft monopoly on PCs. Microsoft has at least some good alternative with the current Linux environment, but Googles only competitor is apple with an even worse system.
Sure there are projects like LinageOS and GraphenOS, but both are still reliant on micro G or containerised Goggle apps.
The majority of people play at least some competitive games and most of those simply don’t work due to anticheats. These game usually are also the most important ones to them.
The main character of the novel “Infinite Mana in the Apocalyps” literally has the traits “I’m the Main Character”, “Plotarmor” and “Nexus Events”, so you are good with that choice.
And you didn’t understand what I said. While you can not monitor closed source at the code level, you definitely can monitor the apps behaviour. Even the automatic threat protection from the playstore protect function is worth more than the measly amount of people looking through smaller projects codebases.
I hate Google with a passion, but with all their control over android devices, they are more than capable of scanning apps for malicious behaviour and automatically removing them. These few apps in the article are the 0.01% of malicious apps that their algorithm didn’t detect.
If we are talking about bigger projects with hundreds of thousands or millions of downloads, than this may be true. But smal scale projects have so few people actively looking through them that even to automatic scan done by the playstore has a higher chance of catching malware. It doesn’t even have to be bad intent, two years ago there was a virus propagating trough the Java class files in minecraft mods which reached the PCs of quite a few devs before it was caught.
I don’t dislike FOSS, a lot of the apps I use come straight from github, but all this talk about them beeing constantly monitored by third parties is just wishful thinking.
Zero effect on you but not the person sitting next to you or the one behind you.
This sounds like you think you could convince anyone of your cause by doing this, but that’s just wishfull thinking. The only favor you gain is from people already supporting said cause, everyone else is somewhere in the range of mildly annoyed to absolutely fuming.
Vanadium is purposefully made this way. It tries to minimise profiling by making your actions noise in a big mass of users. That only works if you use the standard config without anything to discern you.
Mull is the other extreme of this. They try to eliminate fingerprinting by reducing the amount of trackable things in your browser.
It’s hard to say what really is the better option. You can’t completely eliminate fingerprinting, and the more you try, the more you will stick out of the masses.
How is that even supposed to work? These search engines need per definition massive databanks to search through. Either you need your own crawler and indexer which is more than just inefficient, or you are limited to a relatively short list of curated static results.
If the game is DRM free on GOG it usually only has the Steamworks DRM on steam. That one is so easy to remove that you might aswell call it DRM free since its only use is to make publishers think their game is protected.
Nuclear is the worst possible option to fill said gaps. Nuclear reactor need to run at a mostly stable output permanently, they are slow to react to changes and can’t be switched on or off at will.
You could use them to generate a stable base power level, but that’s the opposite of what we need. It wouldn’t change anything regarding the need of energy storage.
The best option currently as a gap filler is gas cause it can be turned on or off in minutes when needed.
Not keeping up with demand is a self-made problem. Multiple EU countries already have multiple days a year where they use 100% renewables.