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Joined 1 year ago
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Cake day: July 11th, 2023

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  • I think we don’t actually disagree and I was just not precise enough in my original post.

    What I described above applies to abilities that are relevant in combat and any other type of encounter that the respective system mechanically treats as a conflict similar to combat. That absolutely does not mean other abilities should not exist, just that they should not be practically usable during an ongoing combat-like short term conflict.

    Also: Abilities that are useful in short term combat-like conflicts and abilities that are not should not compete for mechanical resources of any kind, that is never fun.






  • Most abilities should be either “per round/turn” or “per encounter”.

    Abilities that are too powerful for that should either not exist or require significant preparation (enough for the opposition to have a chance to discover and interrupt it).

    Abilities that fall in the second category should automatically come with a less powerful variant in the first category.

    Maybe as a middle ground some player abilities could use the “roll for recharge” mechanic from powerful monster abilities.






  • By joining hands with Activision Blizzard, we hope to achieve our vision of enabling people to connect and play fabulous gambling games anytime, anywhere, and anyhow they like.

    (emphasis mine)

    So the CEO of Microsoft obviously has no idea about the difference between gaming and gambling. Fair enough, nobody has to care about every possible hobby. But it is a bit wild that they just took that quote and ran with it and nobody said “Hey, is it ok to slightly edit it so it is less obvious you don’t know jack shit about this topic?”.