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Joined 1 year ago
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Cake day: June 11th, 2023

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  • What if the person with the Vision Pro got it to help with a physical disability, and it has greatly improved their quality of life? Or what if it was gifted to them by a now passed friend or family member, and now holds a great deal of sentimental value to that individual? Do you not agree that criticizing in these (and likely many other) instances would be an asshole move on your part?

    You don’t know how or why they obtained it, and their possession of it does not harm you in any way, shape, or form. Do you still not agree that being vocally and directly critical of the other person’s simple possession of this item is an asshole move?









  • Certainly seems interesting and I’ll likely be preordering to test my collection of custom pi code/scripts/automations. But it’s sad to see the loss of the $35 1GB version replaced with the $60 4GB version. It’s not substantially more expensive and is certainly a better value, but with the abundance of similarly priced, similarly specced SBCs on the market today, this launch doesn’t feel as impactful as it otherwise might.




  • Wi-Fi drivers are notoriously complicated on Linux in general, though things have been improving. But yeah if ‘iwctl device list’ comes up empty when you plan to use Wi-Fi to install Arch, especially if Ethernet isn’t a viable temporary alternative because your device doesn’t have an Ethernet port, you’re in for a tough time.





  • Oh absolutely. I wasn’t trying to argue that they don’t require a massive time investment, because they absolutely do. I was only arguing against the assertion that they require a large time investment because the devs didn’t respect the player’s time, at least in the context of the battle speed of FF8 that was mentioned by OP.

    Older games like FF6, Chrono Trigger, etc. don’t feel nearly as slow to me as FF8, Chrono Cross, etc. The former are 2D cartridge based games while the latter are 3D CD based games. All of them required pretty big time investments to complete, but battles don’t feel slow on the cartridge games.


  • I don’t think it’s fair to say that they didn’t respect your time. They were designed with specific priorities in mind on the limited hardware that was available at the time.

    3D graphics were still considered the hot new thing at the time, and leaning into the spectacle was a selling point of the FF games (you could even argue that’s still the case). Now consider that all of that spectacle needs to load in real time from a very slow CD drive, and it starts to make more sense why the animations take so long to complete. The devs are hiding the loading process with long and (by today’s standards) very slow animations. It makes the games feel very slow, but I prefer that design choice over showing a generic loading screen or progress bar every few seconds in the middle of a battle.


  • See my other reply here for a breakdown of what it means to break userspace. One recent example was when Apple removed support for all 32-bit applications in macOS 10.15 Catalina. It’s something they do quite regularly with the attitude that app developers can either update their apps, or their apps will simply not run on macOS going forward.

    It’s not necessarily a bad thing to force developers to update their apps in this way, but it does mean that macOS does not have backwards compatibility at nearly the same level as Windows or the Linux kernel. If you care about running older software (say as a business with a critical application that would be too expensive to replace/update, or to play an old game on your modern machine), macOS is likely a non-starter.