Tervell [he/him]@hexbear.net to games@hexbear.netEnglish · 17 days agoPC specshexbear.netexternal-linkmessage-square28fedilinkarrow-up1145arrow-down10
arrow-up1145arrow-down1external-linkPC specshexbear.netTervell [he/him]@hexbear.net to games@hexbear.netEnglish · 17 days agomessage-square28fedilink
minus-squareAFineWayToDie [he/him]@hexbear.netlinkfedilinkEnglisharrow-up22·17 days agoGaming attained perfection in 1998.
minus-squareChaosMaterialist [he/him]@hexbear.netlinkfedilinkEnglisharrow-up19·17 days agoThat era was a sweet spot because developers had enough power for complex games and decent graphics, but limited enough that they couldn’t drown their art department in graphics fidelity.
minus-squareRION [she/her]@hexbear.netlinkfedilinkEnglisharrow-up10·17 days agoCommon misconception—Hamtaro: Ham-Ham Games released in 2004
minus-squaredoublepepperoni [none/use name]@hexbear.netlinkfedilinkEnglisharrow-up8·17 days agoI think most people would argue that at least when it comes to console games, the peak was attained a little later, in the PS2 era
Gaming attained perfection in 1998.
That era was a sweet spot because developers had enough power for complex games and decent graphics, but limited enough that they couldn’t drown their art department in graphics fidelity.
Common misconception—Hamtaro: Ham-Ham Games released in 2004
I think most people would argue that at least when it comes to console games, the peak was attained a little later, in the PS2 era