Sometimes it’s funny when tabletop RPG players expect the game to behave like a video game.
GM: “The nearby town sent a message that a swarm of zombies is coming down the haunted mountain for them! They need help!”
PCs: “Cool. But let’s finish that mushroom side quest first, and then we gotta help our wizard buddy get his new broom tuned up.”
GM: “…okay.”
<two in-game days later>
PCs: “Ok, what do we see when we get to that town?”
GM: “Seems like everyone’s dead. Looks a swarm of zombies or something came down from the mountain and ate everyone alive or something, maybe a day or two ago.”
It’s also hilarious when a video game does it. Pathfinder: Kingmaker is notorious about doing this. Back when it was new the forums were full of people being shocked that they couldn’t just ignore things forever.
Yeah, I’ve never liked timed anything in video games. I’m playing video games to escape, not stress about missing something that could be important. I’m supportive of adding a toggle that gives the player the option on if they want timed quests or not.
True. Kingmaker, if I recall, had a lot of weird “aha! You didn’t return to this particular forest on this particular day, so now you don’t ever get to meet this key character! No, there wasn’t any foreshadowing!”
For what it’s worth, Wrath of the Righteous is much better than Kingmaker in basically all regards.
If you just hate Pathfinder 1e then there’s not really any saving that, but if your main gripe with Kingmaker was the story and quest design, WOTR significantly raised the bar there in my opinion.
I don’t spend times on games that need a guide. Put clues in your games if that’s what you’re doing. I work way too much to learn every consequence of in game decisions that aren’t at least hinted at. Reading a guide is just spoiling. Make good fucking games. If you give me a 20 hour gotcha I’ll never play it again and tell others not to bother.
Sometimes it’s funny when tabletop RPG players expect the game to behave like a video game.
GM: “The nearby town sent a message that a swarm of zombies is coming down the haunted mountain for them! They need help!”
PCs: “Cool. But let’s finish that mushroom side quest first, and then we gotta help our wizard buddy get his new broom tuned up.”
GM: “…okay.”
<two in-game days later>
PCs: “Ok, what do we see when we get to that town?”
GM: “Seems like everyone’s dead. Looks a swarm of zombies or something came down from the mountain and ate everyone alive or something, maybe a day or two ago.”
PCs: <confused, shocked>
It’s also hilarious when a video game does it. Pathfinder: Kingmaker is notorious about doing this. Back when it was new the forums were full of people being shocked that they couldn’t just ignore things forever.
yeah, but in those players’ defense that is the norm in video games. Most people hate timed quests!
Yeah, I’ve never liked timed anything in video games. I’m playing video games to escape, not stress about missing something that could be important. I’m supportive of adding a toggle that gives the player the option on if they want timed quests or not.
As long as the game is upfront about being a game of choice and consequence, it’s fine. Sometimes it’s fun when your decisions actually matter.
Personally, I don’t like it. I’m a completionist. And it’s a lot easier when I can play the whole game in one playthrough.
True. Kingmaker, if I recall, had a lot of weird “aha! You didn’t return to this particular forest on this particular day, so now you don’t ever get to meet this key character! No, there wasn’t any foreshadowing!”
That was kind of annoying.
Foreshadowing helps a lot.
Well I just paid $3 for it so I won’t be able to complain too much
I highly recommend using a guide if you’re not extremely chill about missing stuff.
I also realized partway through I really dislike pathfinder 1e, so i just started cheating, and then lost interest.
For what it’s worth, Wrath of the Righteous is much better than Kingmaker in basically all regards.
If you just hate Pathfinder 1e then there’s not really any saving that, but if your main gripe with Kingmaker was the story and quest design, WOTR significantly raised the bar there in my opinion.
I don’t spend times on games that need a guide. Put clues in your games if that’s what you’re doing. I work way too much to learn every consequence of in game decisions that aren’t at least hinted at. Reading a guide is just spoiling. Make good fucking games. If you give me a 20 hour gotcha I’ll never play it again and tell others not to bother.
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