• AnonTwo@kbin.social
      link
      fedilink
      arrow-up
      4
      ·
      9 months ago

      Then making a new engine won’t fix the problem, because it’ll just be based off creation engine.

      • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        9 months ago

        They don’t need to make one; they can use one of the many engines that already exist and can do everything their games try to do, but with far less jank. Unless they somehow manage to insert it in regardless.

        • millie@beehaw.org
          link
          fedilink
          arrow-up
          23
          ·
          9 months ago

          Why would a company with multiple blockbuster franchises completely scrap the engine they’re made in?

                • millie@beehaw.org
                  link
                  fedilink
                  arrow-up
                  1
                  ·
                  9 months ago

                  So in other words, they’ve found a viable business model that incentivizes the next generation of developers to get their asses into gear?

                  Hmm… I’m not seeing the down side.

                  • WeLoveCastingSpellz@lemmy.fmhy.net
                    link
                    fedilink
                    arrow-up
                    1
                    ·
                    9 months ago

                    No? What I mean is they have a massive more casual audience that doesn’t play a lot of games to compare it to and this is true. Yes most people who regularly play games can enjoy Bethesda games too but they don’t owe their success to that audience cause if they did they would stop selling reskinned skyrim.

        • sickday@kbin.social
          link
          fedilink
          arrow-up
          6
          ·
          9 months ago

          Or they can keep using the same engine with the same issues because gamers will definitely buy their next title en-masse despite the previously mentioned issues. Eg. Starfield

          • KairuByte@lemmy.dbzer0.com
            link
            fedilink
            arrow-up
            6
            ·
            9 months ago

            To be fair, the engine has been overhauled since the original CE. So, while it’s not “new” it’s also not “the same engine.”

            • barsoap@lemm.ee
              link
              fedilink
              arrow-up
              2
              ·
              9 months ago

              They tend to do that by tacking on new jank without removing (much) of the old stuff, though, presumably because they have base assets and scripts that they’re constantly re-using. Or, differently put: As long as Papyrus will still be in the thing I seriously doubt they’re giving any thought to technical debt. Already in Skyrim people rather used the UI to script stuff (because that’s Flash and ActionScript is at least remotely sane and fast) but ultimately it’s SKSE (that is, native dlls) for anything that isn’t a lag fest.

              It’s not so much that CreationEngine is easy to mod, it’s that it’s what a gigantic community of modders are used to and have developed tooling for (you can get by with little to no use of CreationKit which is an abomination all on its own). Stockholm Syndrome at its finest or we’d have seen much more content for RedEngine which is far technically superior (and yet CDPR is abandoning it for Unreal).