Former sound here. Yes, that’s the correct title, but no, that’s not our doing (not mine at least). I want as many people as possible to reasonably be able to enjoy my output, regardless whether they have a 40000$ home cinema, or if they’re on a cheap TV.
I know that some directors (Christopher Nolan) tend to want to produce “best” quality at the expense of those who don’t care. See Tenet as an example.
If you can have sound separated into different channels based on what their purpose is, I don’t see why they can’t just have a software solution that allows you to raise the volume of dialogue separately from everything else.
Like in video games, you can control volume for dialogue, music, sound effects, etc all individually.
I love this idea. I don’t want it balanced or perfect for my system, I literally just want everything that isn’t speech to be quieter, even if the voice is behind us or the explosion is front and center. That’s it.
That’s because it has to use some sort of impercise method to identify speech vs everything else, since speech is mixed in with the rest of the audio.
If speech had a dedicated channel it wouldn’t be mixed in with everything else and you wouldn’t need to use any tricks to adjust it independently.
EDIT: need more coffee, I misread the comment talking about a software solution as suggesting just putting speech in a dedicated channel. Whoops. This comment is useless.
Former sound here. Yes, that’s the correct title, but no, that’s not our doing (not mine at least). I want as many people as possible to reasonably be able to enjoy my output, regardless whether they have a 40000$ home cinema, or if they’re on a cheap TV.
I know that some directors (Christopher Nolan) tend to want to produce “best” quality at the expense of those who don’t care. See Tenet as an example.
Hey at least with Nolan movies, it really doesn’t matter what they’re saying
Obligatory:
https://www.youtube.com/watch?v=s2FXfFeRtJo
Brilliant
If you can have sound separated into different channels based on what their purpose is, I don’t see why they can’t just have a software solution that allows you to raise the volume of dialogue separately from everything else.
Like in video games, you can control volume for dialogue, music, sound effects, etc all individually.
I love this idea. I don’t want it balanced or perfect for my system, I literally just want everything that isn’t speech to be quieter, even if the voice is behind us or the explosion is front and center. That’s it.
As much as I would love that, its use would be very limited without widespread adaption of software or hardware support.
My Denon home theater amp has a setting for this. It doesn’t work very well, but there’s a minor improvement when it’s set to medium.
That’s because it has to use some sort of impercise method to identify speech vs everything else, since speech is mixed in with the rest of the audio.
If speech had a dedicated channel it wouldn’t be mixed in with everything else and you wouldn’t need to use any tricks to adjust it independently.
EDIT: need more coffee, I misread the comment talking about a software solution as suggesting just putting speech in a dedicated channel. Whoops. This comment is useless.
God I freaking love Tenet. I haven’t watched it in a few months I’ll watch it tonight.
Watch it in reverse.