Yep, that’s intentional. It’s how you get a variety of challenges from run to run.
The game is really all about rhythm and timing. Each enemy has an attack pattern and telegraphed moves, and how you progress is to learn those and how yo text to them, then how to do that with multiple enemies, then how to do that with different abilities and handicaps.
That sounds fine on paper, From Software games have taught me to appreciate learning enemy movesets. But it doesn’t feel fair here when the game rolls 4 characters in a row with some combination of blindness and paraplegia so I literally cannot dodge.
Yep, that’s intentional. It’s how you get a variety of challenges from run to run.
The game is really all about rhythm and timing. Each enemy has an attack pattern and telegraphed moves, and how you progress is to learn those and how yo text to them, then how to do that with multiple enemies, then how to do that with different abilities and handicaps.
That sounds fine on paper, From Software games have taught me to appreciate learning enemy movesets. But it doesn’t feel fair here when the game rolls 4 characters in a row with some combination of blindness and paraplegia so I literally cannot dodge.
It sounds like you expect every run to be winnable. That’s just not the game you’re playing. You should expect most runs to fail.
No, I’ve played enough roguelikes. But I do hope at least half the runs are fun.