I really dig Citizen Sleeper. Agreed the later stages get a bit easy but it’s still great. (The endings can come out of nowhere but I’m still chuffed with the one I got.)
oh no
I really dig Citizen Sleeper. Agreed the later stages get a bit easy but it’s still great. (The endings can come out of nowhere but I’m still chuffed with the one I got.)
100% feel you on Apex. I played a bunch on console, decent decent, and could ride through the pissed-off-ness. Moved to PC and the struggle is real. Still love it but ooof.
Diablo 4. Mate of mine talked me and another friend to play it and, yeah, he was right: love it. Not the kind of game I’d play alone but it’s brilliant as a laid-back social game (even if I’m getting a bit obsessed, build wise).
Definitely going to check those two out, OP. :)
I’m a fan of Maybe Baby, Desk Notes, ¡Hola Papi!, ZINE, and a bunch more.
My personal fave is definitely my own, though – it’s very much about self-exploration and relationships, drawing from buddhism and psychology. https://unzen.co/
Love RSS. Best way to read stuff online.
I use Feedbin, which also provides a bespoke email you can use for newsletters so they’re also pulled into your feed. Very handy.
If anyone wants a nice RSS reader for iOS, Reeder is great.
Makes sense, given your goals for Beehaw. Thanks for articulating your POV so clearly.
Started thinking about it and turns out I have a few:
It looks incredible but, damn, they’ve really put every single game genre in there. Non-zero chance it’s all very shallow but the customisation options look dope. Chances are modders will do some stuff that’s so cool I’ll really want to play this thing.
Also looks like it’ll destroy my 1060 and I probably don’t use my PC enough to justify an upgrade. So we’ll see.
I dig it so far. The vibes are good and the people are cool. My one question, though, is how active things are once people here lose interest in talking about Reddit.
New platforms are always at their hottest when people are talking about what they’ve left or what the new platform could be. Will be interesting to see how Lemmy is once that dies down a bit.
This looks very cool and like it’ll hit a lot of things I like in games. But, woof, the “will I buy it?” decision tree will be nuts: Will it run well on my 1060? Do I want to play it enough to upgrade? How much will I need to spend? Will I use my PC enough to justify spending?
It does look cool, though.
I haven’t heard of Veil of Maya so I’ll give them a bash today.
The metal I’ve listened to has narrowed over the years but I love Gojira and a bunch of instrumental metal bands (rediscovered Deathmole recently and the track “No thanks” goes hard. Also a massive fan of Genghis Tron – every track on their album Board up the house is incredible.
I started using Kagi recently and it’s fantastic. The results have been great, it’s pretty customisable and it uses all the same ! bangs as DuckDuckGo. Don’t feel like I have to use Google at all anymore (which wasn’t the case when I used DDG as my go-to). Plus, since it’s a paid service, there are no ads and no guff.
Oh snap, I hadn’t heard of Against the Storm but a roguelite city builder sounds so good
Generally, the best advice I’ve seen in a while is to – basically – start high level and add detail systematically.
For example:
Write an overarching goal or mission statement. What’s the gist? From there, list the chapters that go to support that goal. Then, for each chapter, dot-point out the key points. Those are you subheads. Then dot-point the key arguments for each subhead. Those are your paragraphs. Fill ‘em out.
Basically, you’re adding depth layer by layer. If you get stuck on anything, just slap filler text in there (e.g. whenever I sit down to write an article, I just use some keywords for the title and then write [INTRO]. Introductions are hard to write and, if I start right away, I’ll just get stuck.)
I can’t remember any non-fiction specific guides, unfortunately. My favourite overall story advice is Film Crit Hulk’s Screenwriting 101 (it’s relevant to more than just screenwriting).
Depends on the day, really, but I usually do some combination of the following. (I mostly write non-fiction.)
Basically, I do a bunch of little things too, (a), stoke my curiosity and, (b), do as much as possible before I need to write anything.
I’m also a copywriter by trade and I do similar things when I’m stuck on a project. They mostly boil down to “If I can’t think of one idea, think of 20.” It’s much easier to aim for volume instead of quality (and edit for quality later).
Amazing stuff! How do you find Pathfinder mechanically from a DM perspective? I played a bit of 1e as a player yeaaaaars ago but have only DM’d in D&D 5e (and this has reminded me I need to figure out the next session).
Nice one! I dapple with landscape painting every now and then – mostly following Angry Mikko’s tutorials on YouTube – and it’s super satisfying.
I started a newsletter called Unzen a little while ago. It’s about building loving relationships with yourself and others (through the lens of psychology + zen buddhism). Mostly working on new articles and a distribution plan that doesn’t feel too much like my day job.
Congrats on publishing! That’s amazing. Dig the Substack newsletter, too.
Animal Crossing and the crushing weight of mortgages