Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row

I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts

I double extra love it when it’s a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes

  • ReadFanon [any, any]@hexbear.net
    link
    fedilink
    English
    arrow-up
    19
    ·
    edit-2
    9 days ago

    This is partly why FF9 was a terrible installment in the Final Fantasy franchise. Such a garbage thing to centre the game around and with zero innovation in this aspect.

    At least 7 played around with a magic system and the way it interacted internally.

    At least 8 changed the system for summons and stat boosts, despite being flawed.

    Each of those were central to the story and the way the game played. What did 9 do? Uhhh… you have to steal. A lot. Also there’s a job system except it’s a pseudo-job system which is really anaemic. How thrilling!

    • doublepepperoni [none/use name]@hexbear.netOP
      link
      fedilink
      English
      arrow-up
      14
      ·
      edit-2
      9 days ago

      First of all, I will not stand for this FF9 slander. It’s my favourite or 2nd favourite behind FF7 depending on what phase of the moon you ask me. Seriously though, replaying and playing through classic turn-based JRPGs as an adult has led me to realise the underlying gameplay systems just suck in general. The games are all piss easy and there’s basically zero skill or thought involved

      I mostly just enjoy and evaluate them on aesthetics, music, characters and story. Someone should try making a classic JRPG but with the game mechanics replaced with something that’s actually good

      • TheLepidopterists [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        8
        ·
        9 days ago

        Someone should try making a classic JRPG but with the game mechanics replaced with something that’s actually good

        Gonna make Final Fantasy nerds mad, every time they try a new system that isn’t just “select attack until you win, heal as needed” they get mad and claim that changing away from that system “dumbed it down” and “made it a mindless button mashing game” ironically.

      • BashfulBob [none/use name]@hexbear.net
        link
        fedilink
        English
        arrow-up
        7
        ·
        9 days ago

        I mostly just enjoy and evaluate them on aesthetics, music, characters and story

        9 has that in spades.

        One thing that frustrated me with FFs starting at 12 was relative improvement to combat coming at the expense of more and more story beats. 15 was the worst offender, but it was all downhill after 10.

        • doublepepperoni [none/use name]@hexbear.netOP
          link
          fedilink
          English
          arrow-up
          4
          ·
          edit-2
          9 days ago

          15 was the worst offender

          I haven’t played it but I struggle to imagine how it could be worse than FF13, a game that was nothing but a bunch of cutscenes strung along by narrow corridors

          but it was all downhill after 10

          Give me my guy running around on a big globe map representation of the game world or give me death

          • Findom_DeLuise [she/her, they/them]@hexbear.net
            link
            fedilink
            English
            arrow-up
            6
            ·
            edit-2
            9 days ago

            I know I say this like every time it’s brought up, but I will reiterate yet again: FF13 is the ideal JRPG to play while drunk. The out-of-combat mechanics are “Hallway Simulator 2009.” The in-combat mechanics are “mash these three buttons in this sequence, unless it’s this slightly more annoying type of encounter, then use this other sequence instead.” The rest of it is forgettable cutscenes where Snow yells a lot over his shitty nu-metal leitmotif, and the story is so incoherent that it wouldn’t matter if you were sober anyway. Some people drink to forget; if you’re playing FF13, you drink to not remember in the first place, and it’s a better experience for it.

          • BashfulBob [none/use name]@hexbear.net
            link
            fedilink
            English
            arrow-up
            4
            ·
            edit-2
            8 days ago

            I haven’t played it but I struggle to imagine how it could be worse than FF13, a game that was nothing but a bunch of cutscenes strung along by narrow corridors

            For all its sins, FF13 was a complete story that closed its loops. Not a great story, but it at least had FF vibes and a dramatic ending.

            FF15 just kinda gives up on itself in the middle of the game. You can tell the developers were throwing up their hands and announcing “We don’t care anymore, just send it out the door”.

            A ton of story beats are littered across the first arc that just get dropped. A bunch of story beats are introduced at the top of the third arc seemingly so they can immediately be resolved.

            The Act 2 final fight feels like someone cobbled together a God Of War quick time fight over a long weekend.

            FF13 is consistently mid from end to end. FF15 drops straight off a cliff once you leave the main continent.

            Give me my guy running around on a big globe map representation of the game world or give me death

            Old ways are best ways

      • Dessa [she/her]@hexbear.net
        link
        fedilink
        English
        arrow-up
        5
        ·
        9 days ago

        Someone should try making a classic JRPG but with the game mechanics replaced with something that’s actually good

        That sort of thinking is what got us in the mess we’re in today, with everything being just shittier action game.

        JRPGs were fine

      • GarbageShoot [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        3
        ·
        9 days ago

        Someone should try making a classic JRPG but with the game mechanics replaced with something that’s actually good

        Have you played Omori? It’s not rocket science, but I thought the emotion system was fun to play with.

      • LaGG_3 [he/him, comrade/them]@hexbear.net
        link
        fedilink
        English
        arrow-up
        4
        ·
        9 days ago

        It’s like arguing that maxing out Freya’s dragon slayer move is a necessary mechanic. Sure, it’ll make the optional super boss less annoying, but it’s really not necessary.

      • ReadFanon [any, any]@hexbear.net
        link
        fedilink
        English
        arrow-up
        4
        ·
        9 days ago

        In the same way that you can beat FFX without playing Blitzball (aside from half of a mandatory game) but my point isn’t that you must do it, rather that it’s central to the story and yet it’s straight up tedious and completely lacking in any imagination.

        I guess having more than one item available to steal was the major innovation in this respect?

        • TheDrink [he/him]@hexbear.net
          link
          fedilink
          English
          arrow-up
          4
          ·
          9 days ago

          Blitzball is a major aspect of FFXs story, but in FFIX stealing is just an option on a menu. I guess I agree that it’s not a good mechanic but I disagree with the weight you put on it.

          • ReadFanon [any, any]@hexbear.net
            link
            fedilink
            English
            arrow-up
            4
            ·
            7 days ago

            I mean, the protagonist is locked into a pseudo-class of thief, he is part of a troupe of thieves, and thieving is a motif throughout the game with you visiting the thieves’ hideout, going to a city of thieves, the kidnapping of royalty and fighting against others to protect your loot etc. etc.

            From my perspective you’re underselling how thieving is central to the FF9 story by saying that it’s simply one command in a battle menu.