They don’t need to make one; they can use one of the many engines that already exist and can do everything their games try to do, but with far less jank. Unless they somehow manage to insert it in regardless.
Or they can keep using the same engine with the same issues because gamers will definitely buy their next title en-masse despite the previously mentioned issues. Eg. Starfield
We used to blame the Bethesda jank on their last engine, Game ryo. Safe to say that it’s not the engine at this point.
Creation Engine is based on Gamebryo.
Then making a new engine won’t fix the problem, because it’ll just be based off creation engine.
They don’t need to make one; they can use one of the many engines that already exist and can do everything their games try to do, but with far less jank. Unless they somehow manage to insert it in regardless.
Why would a company with multiple blockbuster franchises completely scrap the engine they’re made in?
Because the engine is behind the standard set by decade out games
Weird that they keep hitting the ball out of the park.
imagine a bethesda game releasing with a worse modding scene than their last game. people would riot
So in other words, they’ve found a viable business model that incentivizes the next generation of developers to get their asses into gear?
Hmm… I’m not seeing the down side.
Its because they have a massive mainstream audience, like people who buy Madden and FIFA every year
Ah yes, it must be the dirty normies playing Bethesda games, no True Gamer would ever buy them
Or they can keep using the same engine with the same issues because gamers will definitely buy their next title en-masse despite the previously mentioned issues. Eg. Starfield
To be fair, the engine has been overhauled since the original CE. So, while it’s not “new” it’s also not “the same engine.”
Removed by mod